Time Raider Armiger¶
Humanoid, Time Raider | - | Level 3 | Platoon Defender | EV 10 |
---|---|---|---|---|
1M Size |
5 Speed |
60 Stamina |
0 Stability |
5 Free Strike |
Psychic 3 Immunity |
- Movement |
- | - With Captain |
- Weaknesses |
0 Might |
+2 Agility |
+2 Reason |
+2 Intuition |
0 Presence |
🗡 Serrated Saber (Signature Ability)
Melee, Psionic, Strike, Weapon Main action 📏 Melee 1 🎯 One creature or object Power Roll + 2:
- ≤11: 7 damage
- 12-16: 10 damage
- 17+: 13 damage; R < 2 weakened (save ends)
2 Malice: A creature weakened this way is also bleeding.
❗️ Shared Sickness
Psionic, Ranged Triggered action 📏 Ranged 20 🎯 The triggering creature Trigger: A creature deals damage to any ally of the armiger who the armiger has line of effect to
Power Roll + 2:
- ≤11: 4 psychic damage; R < 0 5 poison damage
- 12-16: 6 psychic damage; R < 1 5 poison damage
- 17+: 9 psychic damage; R < 2 5 poison damage
⭐️ Foresight
The armiger doesn't take a bane on strikes against creatures with concealment.
⭐️ Kuran'zoi Heraldry
Any time raider who starts their turn with line of effect to the armiger can end one condition affecting the.