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Time Raider Armiger
Humanoid, Time Raider - Level 3 Platoon Defender EV 10
1M
Size
5
Speed
60
Stamina
0
Stability
5
Free Strike
Psychic 3
Immunity
-
Movement
- -
With Captain
-
Weaknesses
0
Might
+2
Agility
+2
Reason
+2
Intuition
0
Presence

🗡 Serrated Saber (Signature Ability)

Melee, Psionic, Strike, Weapon Main action
📏 Melee 1 🎯 One creature or object

Power Roll + 2:

  • ≤11: 7 damage
  • 12-16: 10 damage
  • 17+: 13 damage; R < 2 weakened (save ends)

2 Malice: A creature weakened this way is also bleeding.

❗️ Shared Sickness

Psionic, Ranged Triggered action
📏 Ranged 20 🎯 The triggering creature

Trigger: A creature deals damage to any ally of the armiger who the armiger has line of effect to

Power Roll + 2:

  • ≤11: 4 psychic damage; R < 0 5 poison damage
  • 12-16: 6 psychic damage; R < 1 5 poison damage
  • 17+: 9 psychic damage; R < 2 5 poison damage

⭐️ Foresight

The armiger doesn't take a bane on strikes against creatures with concealment.

⭐️ Kuran'zoi Heraldry

Any time raider who starts their turn with line of effect to the armiger can end one condition affecting the.