Time Raider Helix¶
| Humanoid, Time Raider | - | Level 3 | Platoon Controller | EV 10 |
|---|---|---|---|---|
| 1M Size |
5 Speed |
40 Stamina |
0 Stability |
5 Free Strike |
| Psychic 3 Immunity |
Fly Movement |
- | - With Captain |
- Weakness |
| 0 Might |
+2 Agility |
+2 Reason |
+2 Intuition |
+2 Presence |
🏹 Blaster Volley (Signature Ability)
Psionic, Ranged, Strike, Weapon Main action 📏 Ranged 10 🎯 Two creatures or objects Power Roll + 2:
- ≤11: 6 corruption damage; push 2
- 12-16: 8 corruption damage; push 4
- 17+: 11 corruption damage; push 6, prone
🔳 Kinetic Lane
Area, Psionic, Ranged Maneuver 📏 4 x 2 line within 10 🎯 Special Effect: The area is a psionically charged treadmill that pushes creatures and objects at high speed in one direction of the helix's choice. Any creature who enters the area or starts their turn there slides 3 squares toward the end of the area in the chosen direction. Each enemy in the area when it first appears takes 3 damage before they slide.
3 Malice: The helix creates a second kinetic lane.
⭐️ Foresight
The helix doesn't take a bane on strikes against creatures with concealment.