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Time Raider Helix
Humanoid, Time Raider - Level 3 Platoon Controller EV 10
1M
Size
5
Speed
40
Stamina
0
Stability
5
Free Strike
Psychic 3
Immunity
Fly
Movement
- -
With Captain
-
Weakness
0
Might
+2
Agility
+2
Reason
+2
Intuition
+2
Presence

🏹 Blaster Volley (Signature Ability)

Psionic, Ranged, Strike, Weapon Main action
📏 Ranged 10 🎯 Two creatures or objects

Power Roll + 2:

  • ≤11: 6 corruption damage; push 2
  • 12-16: 8 corruption damage; push 4
  • 17+: 11 corruption damage; push 6, prone

🔳 Kinetic Lane

Area, Psionic, Ranged Maneuver
📏 4 x 2 line within 10 🎯 Special

Effect: The area is a psionically charged treadmill that pushes creatures and objects at high speed in one direction of the helix's choice. Any creature who enters the area or starts their turn there slides 3 squares toward the end of the area in the chosen direction. Each enemy in the area when it first appears takes 3 damage before they slide.

3 Malice: The helix creates a second kinetic lane.

⭐️ Foresight

The helix doesn't take a bane on strikes against creatures with concealment.