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Time Raider Nemesis
Humanoid, Time Raider - Level 3 Platoon Harrier EV 10
1M
Size
7
Speed
50
Stamina
0
Stability
5
Free Strike
Psychic 3
Immunity
Fly
Movement
- -
With Captain
-
Weakness
+1
Might
+2
Agility
+2
Reason
+1
Intuition
0
Presence

🗡 Golden Scythe (Signature Ability)

Melee, Psionic, Strike, Weapon Main action
📏 Melee 2 🎯 One creature or object

Power Roll + 2:

  • ≤11: 7 damage; pull 1
  • 12-16: 10 damage; pull 2
  • 17+: 13 damage; pull 3; A < 2 restrained (save ends)

Effect: This ability can target creatures on parallel planes of existence and pull them onto the nemesis's plane.

🏹 Kinetic Crush (2 Malice)

Psionic, Ranged, Strike Main action
📏 Ranged 10 🎯 One creature

Power Roll + 2:

  • ≤11: 7 psychic damage; M < 0 slowed (save ends)
  • 12-16: 10 psychic damage; M < 1 slowed (save ends)
  • 17+: 13 psychic damage; M < 2 slowed (save ends)

Effect: Any creature slowed this way takes 2 damage for each square they move or are force moved until that condition ends.

⭐️ Foresight

The nemesis doesn't take a bane on strikes against creatures with concealment.