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Time Raider Tyrannis
Humanoid, Time Raider - Level 3 Leader EV 20
2
Size
1
Speed
0120
Stamina
2
Stability
5
Free Strike
Psychic 5
Immunity
Hover, teleport
Movement
- -
With Captain
-
Weaknesses
0
Might
+3
Agility
+3
Reason
+1
Intuition
0
Presence

⚔️ Gatling Blaster (Signature Ability)

Melee, Psionic, Ranged, Strike, Weapon Main action
📏 Melee 2 or ranged 10 🎯 Two creatures or objects

Power Roll + 3:

  • ≤11: 8 corruption damage
  • 12-16: 12 corruption damage
  • 17+: 15 corruption damage

Effect: Each target takes a −2 penalty to speed until the start of the tyrannis's next turn.

🏹 Air Raid! (3 Malice)

Psionic, Ranged Maneuver
📏 Ranged 10 🎯 Three time raiders

Effect: Each target can fly up to their speed and make a free strike. If a target doesn't land in an unoccupied space, they fall.

❗️ Precog Reflexes

Psionic, Ranged Triggered action
📏 Ranged 10 🎯 The triggering creature

Trigger: A creature within distance makes a strike against the tyrannis.

Effect: The strike takes a bane. After the strike resolves, the tyrannis can make a free strike against the target.

2 Malice: The strike has a double bane instead.

⭐️ End Effect

At the end of each of their turns, the tyrannis can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.

⭐️ Foresight

The tyrannis doesn't take a bane on strikes against creatures with concealment.

☠️ We Will Won! (Villain Action 1)

Psionic, Ranged -
📏 Ranged 10 🎯 Self and three allies

Effect: Each target gains 15 temporary Stamina, and has their speed doubled until the end of their next turn.

☠️ Stick to the Plan! (Villain Action 2)

Area -
📏 10 burst 🎯 Self and each ally in the area

Effect: Each target can end one effect on them or can move up to their speed.

☠️ Armageddon (Villain Action 3)

Area -
📏 5 burst 🎯 Special

Effect: The tyrannis fires a sensor mine into each unoccupied square in the area, and creates a gravity well whose area contains one or more squares of the tyrannis's space (see Gravity Well). Whenever an enemy enters a square with a sensor mine in it, the mine explodes, dealing 3 damage to the enemy.