Time Raider Tyrannis¶
Humanoid, Time Raider | - | Level 3 | Leader | EV 20 |
---|---|---|---|---|
2 Size |
1 Speed |
0120 Stamina |
2 Stability |
5 Free Strike |
Psychic 5 Immunity |
Hover, teleport Movement |
- | - With Captain |
- Weaknesses |
0 Might |
+3 Agility |
+3 Reason |
+1 Intuition |
0 Presence |
⚔️ Gatling Blaster (Signature Ability)
Melee, Psionic, Ranged, Strike, Weapon Main action 📏 Melee 2 or ranged 10 🎯 Two creatures or objects Power Roll + 3:
- ≤11: 8 corruption damage
- 12-16: 12 corruption damage
- 17+: 15 corruption damage
Effect: Each target takes a −2 penalty to speed until the start of the tyrannis's next turn.
🏹 Air Raid! (3 Malice)
Psionic, Ranged Maneuver 📏 Ranged 10 🎯 Three time raiders Effect: Each target can fly up to their speed and make a free strike. If a target doesn't land in an unoccupied space, they fall.
❗️ Precog Reflexes
Psionic, Ranged Triggered action 📏 Ranged 10 🎯 The triggering creature Trigger: A creature within distance makes a strike against the tyrannis.
Effect: The strike takes a bane. After the strike resolves, the tyrannis can make a free strike against the target.
2 Malice: The strike has a double bane instead.
⭐️ End Effect
At the end of each of their turns, the tyrannis can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
⭐️ Foresight
The tyrannis doesn't take a bane on strikes against creatures with concealment.
☠️ We Will Won! (Villain Action 1)
Psionic, Ranged - 📏 Ranged 10 🎯 Self and three allies Effect: Each target gains 15 temporary Stamina, and has their speed doubled until the end of their next turn.
☠️ Stick to the Plan! (Villain Action 2)
Area - 📏 10 burst 🎯 Self and each ally in the area Effect: Each target can end one effect on them or can move up to their speed.
☠️ Armageddon (Villain Action 3)
Area - 📏 5 burst 🎯 Special Effect: The tyrannis fires a sensor mine into each unoccupied square in the area, and creates a gravity well whose area contains one or more squares of the tyrannis's space (see Gravity Well). Whenever an enemy enters a square with a sensor mine in it, the mine explodes, dealing 3 damage to the enemy.