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Time Raider Vertex
Humanoid, Time Raider - Level 3 Platoon Support EV 10
2
Size
5
Speed
62
Stamina
2
Stability
5
Free Strike
Psychic 3
Immunity
Fly, hover
Movement
- -
With Captain
-
Weakness
+1
Might
+1
Agility
+2
Reason
+1
Intuition
0
Presence

🗡 Psionic Slam (Signature Ability)

Melee, Psionic, Strike Main action
📏 Melee 2 🎯 One creature

Power Roll + 2:

  • ≤11: 5 damage, 2 psychic damage
  • 12-16: 7 damage, 3 psychic damage
  • 17+: 9 damage, 4 psychic damage

Effect: Any power roll made against the target gains an edge until the start of the vertex's next turn.

🔳 Split Space (5 Malice)

Area, Psionic, Ranged Main action
📏 2 cube within 10 🎯 Special

Effect: A portal fills the area, connecting to a location the vertex has experienced on any plane of existence, in person or otherwise. Any creature who enters the portal for the first time in a round or starts their turn there is instantly teleported to any unoccupied space in the portal at the chosen location. The portal lasts until the vertex uses this ability again, dismisses the portal (no action required), or is transported by the portal.

❇️ Invigorated March

Area, Psionic Maneuver
📏 4 burst 🎯 Each ally in the area

Effect: Each target shifts up to half their speed.

⭐️ Foresight

The vertex doesn't take a bane on strikes against creatures with concealment.