Ghost¶
| Undead | - | Level 1 | Leader | EV 12 |
|---|---|---|---|---|
| 1M Size |
6 Speed |
80 Stamina |
1 Stability |
4 Free Strike |
| Corruption 3, poison 3 Immunity |
Fly, hover Movement |
- | - With Captain |
- Weakness |
| -2 Might |
+2 Agility |
0 Reason |
0 Intuition |
+3 Presence |
🏹 Heat Death (Signature Ability)
Magic, Ranged, Strike Main action 📏 Ranged 5 🎯 Two creatures Power Roll + 3:
- ≤11: 7 cold damage; P < 1 slowed (save ends)
- 12-16: 10 cold damage; P < 2 slowed (save ends)
- 17+: 13 cold damage; P < 3 slowed (save ends)
Effect: The next strike made against the target gains an edge.
🏹 Haunt
Ranged Maneuver 📏 Ranged 8 🎯 Self or one ally with a Phasing trait Effect: The target shifts up to their speed.
2 Malice: The ghost chooses one additional target.
❗️ Shriek (1 Malice)
Magic, Melee Triggered action 📏 Melee 1 🎯 The triggering creature Trigger: A creature within distance targets the ghost with a strike.
Effect: The ghost halves the damage from the strike and the target takes 2 sonic damage.
⭐️ Phantom Flow
Each undead with a Phasing trait within 10 squares of the ghost can't be made slowed or weakened.
☠️ Paranormal Activity (Villain Action 1)
Area, Magic - 📏 5 burst 🎯 Each size 3 or smaller object in the area Effect: Each target rises 1 square into the air and is vertically pulled up to 5 squares toward the nearest enemy within 3 squares of the target.
☠️ Spirited Away (Villain Action 2)
Area, Magic - 📏 5 burst 🎯 Each enemy in the area Power Roll + 3:
- ≤11: P < 1 the target is levitated (EoT)
- 12-16: P < 2 the target is levitated (EoT)
- 17+: P < 3 the target is levitated until the end of the encounter
Effect: A levitated target floats 1 square off the ground when first affected, then rises 1 square at the end of each of their turns. If a levitated target can't already fly, they can fly but are slowed and weakened while flying this way.
☠️ Awful Wail (Villain Action 3)
Area, Magic - 📏 5 burst 🎯 Each enemy in the area Power Roll + 3:
- ≤11: 3 sonic damage
- 12-16: 5 sonic damage
- 17+: 8 sonic damage
Effect: A target who has P < 2 is reduced to 1 Stamina if they are winded after taking this damage.
⭐️ Corruptive Phasing
The ghost can move through creatures and objects at their usual speed, but can't end their turn inside a creature or object. The first time in a round that the ghost moves through a creature, that creature takes 2 corruption damage. The ghost doesn't take damage from being force moved into objects.