Skip to content
Ghost
Undead - Level 1 Leader EV 12
1M
Size
6
Speed
80
Stamina
1
Stability
4
Free Strike
Corruption 3, poison 3
Immunity
Fly, hover
Movement
- -
With Captain
-
Weakness
-2
Might
+2
Agility
0
Reason
0
Intuition
+3
Presence

🏹 Heat Death (Signature Ability)

Magic, Ranged, Strike Main action
📏 Ranged 5 🎯 Two creatures

Power Roll + 3:

  • ≤11: 7 cold damage; P < 1 slowed (save ends)
  • 12-16: 10 cold damage; P < 2 slowed (save ends)
  • 17+: 13 cold damage; P < 3 slowed (save ends)

Effect: The next strike made against the target gains an edge.

🏹 Haunt

Ranged Maneuver
📏 Ranged 8 🎯 Self or one ally with a Phasing trait

Effect: The target shifts up to their speed.

2 Malice: The ghost chooses one additional target.

❗️ Shriek (1 Malice)

Magic, Melee Triggered action
📏 Melee 1 🎯 The triggering creature

Trigger: A creature within distance targets the ghost with a strike.

Effect: The ghost halves the damage from the strike and the target takes 2 sonic damage.

⭐️ Phantom Flow

Each undead with a Phasing trait within 10 squares of the ghost can't be made slowed or weakened.

☠️ Paranormal Activity (Villain Action 1)

Area, Magic -
📏 5 burst 🎯 Each size 3 or smaller object in the area

Effect: Each target rises 1 square into the air and is vertically pulled up to 5 squares toward the nearest enemy within 3 squares of the target.

☠️ Spirited Away (Villain Action 2)

Area, Magic -
📏 5 burst 🎯 Each enemy in the area

Power Roll + 3:

  • ≤11: P < 1 the target is levitated (EoT)
  • 12-16: P < 2 the target is levitated (EoT)
  • 17+: P < 3 the target is levitated until the end of the encounter

Effect: A levitated target floats 1 square off the ground when first affected, then rises 1 square at the end of each of their turns. If a levitated target can't already fly, they can fly but are slowed and weakened while flying this way.

☠️ Awful Wail (Villain Action 3)

Area, Magic -
📏 5 burst 🎯 Each enemy in the area

Power Roll + 3:

  • ≤11: 3 sonic damage
  • 12-16: 5 sonic damage
  • 17+: 8 sonic damage

Effect: A target who has P < 2 is reduced to 1 Stamina if they are winded after taking this damage.

⭐️ Corruptive Phasing

The ghost can move through creatures and objects at their usual speed, but can't end their turn inside a creature or object. The first time in a round that the ghost moves through a creature, that creature takes 2 corruption damage. The ghost doesn't take damage from being force moved into objects.