Specter¶
Undead | - | Level 1 | Horde Hexer | EV 3 |
---|---|---|---|---|
1M Size |
5 Speed |
10 Stamina |
1 Stability |
1 Free Strike |
Corruption 1, poison 1 Immunity |
Fly, hover Movement |
- | - With Captain |
- Weaknesses |
-5 Might |
+1 Agility |
+0 Reason |
+0 Intuition |
+2 Presence |
🗡 Decaying Touch (Signature Ability)
Magic, Melee, Strike Main action 📏 Melee 1 🎯 One creature Power Roll + 2:
- ≤11: 3 corruption damage; P < 0 weakened (save ends)
- 12-16: 4 corruption damage; P < 1 weakened (save ends)
- 17+: 5 corruption damage; P < 2 weakened (save ends)
2 Malice: The potency increases by 1. Any living creature who dies from this damage rises at the start of the next round in the target's space as a specter under the Director's control.
👤 Hidden Movement
- Maneuver 📏 Self 🎯 Self Effect: The specter turns invisible, moves up to their speed, and is visible again.
⭐️ Corruptive Phasing
The specter can move through creatures and objects at their usual speed, but can't end their turn inside a creature or object. The first time in a round that the specter moves through a creature, that creature takes 2 corruption damage. The specter doesn't take damage from being force moved into objects.