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Servok Builder
Construct, Servok, Soulless, Valok - Level 9 Elite Brute EV 44
3
Size
5
Speed
240
Stamina
8
Stability
10
Free Strike
-
Immunity
-
Movement
- -
With Captain
-
Weakness
+4
Might
-2
Agility
-4
Reason
-1
Intuition
-5
Presence

🔳 Wrecking Ball (Signature Ability)

Area, Ranged, Weapon Main action
📏 3 cube within 5 🎯 Each enemy and object in the area

Effect: Each target must make either an Agility test or an Intuition test.

  • ≤11: 15 damage; push 5, prone
  • 12-16: 12 damage; push 3
  • 17+: 8 damage

🗡 Construction Arm

Melee, Strike, Weapon Main action
📏 Melee 3 🎯 One creature or object

Power Roll + 4:

  • ≤11: 16 damage
  • 12-16: 23 damage; grabbed
  • 17+: 28 damage; grabbed; M < 4 vertical push 5

🔳 Lay the Foundation (3 Malice)

Area Main action
📏 6 x 3 line within 1 🎯 Special

Effect: The area is covered in wet concrete and is difficult terrain. An enemy who starts their turn in the concrete makes a Might test.

  • ≤11: Restrained (EoT)
  • 12-16: Slowed (EoT)
  • 17+: No effect

🔳 Build Wall

Area, Ranged Maneuver
📏 6 wall within 3 🎯 Special

Effect: The builder creates a concrete wall. They can also remove any unoccupied squares of wet concrete within 3 squares of them, creating two additional squares of wall for each square of concrete removed.

❗️ Sputter (1 Malice)

Melee Free triggered action
📏 Melee 3 🎯 The triggering creature or object

Trigger: A creature or object within distance deals damage to the builder.

Power Roll + 4:

  • ≤11: A < 2 restrained (save ends)
  • 12-16: A < 3 restrained (save ends)
  • 17+: A < 4 restrained (save ends)

Effect: While a creature is restrained this way, or if the target is an object, the target and their space are encased in wet concrete. A creature no longer restrained leaves squares of wet concrete behind.

⭐️ Servok Siege Machine

The builder ignores difficult terrain, and their abilities deal an extra 15 damage to objects.

⭐️ Crafted to Perfection

The builder's shape can't be changed by any external effect.

⭐️ Valiar Might

While the builder isn't bleeding, weakened, or winded, any power roll made against them is automatically a tier 1 outcome. A critical hit still grants its additional main action.