Voiceless Talker Malice (Malice Features)¶
At the start of any voiceless talker's turn, you can spend Malice to activate one of the following features.
👤 Guise (3 Malice)
One non-minion voiceless talker projects a psionic screen over their body, preventing other creatures from treating them as an enemy until the end of the voiceless talker's next turn.
🏹 Memory Thief (5 Malice)
Psionic, Ranged Maneuver 📏 Ranged 5 🎯 One creature Power Roll + 3:
- ≤11: 6 psychic damage; R < 1 the target can't treat their allies as allies (save ends)
- 12-16: 10 psychic damage; R < 2 the target perceives their allies as enemies (save ends)
- 17+: 13 psychic damage; R < 3 the target perceives their allies as enemies (save ends)
Special: This ability can't be used by a minion.
🌀 Evolutionary Circuit (10 Malice)
All voiceless talkers link their minds, creating a circuit that empowers them while two or more voiceless talkers remain in the encounter. While this circuit is active, any psionic strike made by a voiceless talker deals an extra 5 damage. Additionally, when a non-minion voiceless talker takes damage, they can use a free triggered action to swap places with any voiceless talker minion on the encounter map. The minion takes the damage instead.