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War Dog Breaker
Humanoid, Soulless, War Dog - Level 7 Elite Brute EV 36
2
Size
5
Speed
200
Stamina
4
Stability
7
Free Strike
-
Immunity
-
Movement
- -
With Captain
-
Weaknesses
+4
Might
+2
Agility
+1
Reason
+1
Intuition
+3
Presence

🗡 Pile Bunker Gauntlet (Signature Ability)

Charge, Melee, Strike, Weapon Main action
📏 Melee 1 🎯 Two creatures or objects

Power Roll + 4:

  • ≤11: 12 damage; push 4; prone
  • 12-16: 17 damage; slide 4; prone or M < 3 dazed (save ends)
  • 17+: 21 damage; slide 4; prone; M < 4 dazed (save ends)

👤 Surging Power

- Maneuver
📏 Self 🎯 Self

Effect: Until the start of their next turn, the breaker has a double edge on abilities and is automatically affected by all potency effect

⭐️ Breaking Point

When the breaker would be reduced to 0 Stamina, they delay that effect as they end any conditions affecting them and immediately take a turn, regardless of whether they have already taken a turn this round. The breaker's abilities deal an extra 5 damage during this turn, at the end of which they are reduced to 0 Stamina.

⭐️ Loyalty Collar

When the breaker is reduced to 0 Stamina, their loyalty collar explodes, dealing 3d6 damage to each adjacent enemy and object.