War Dog Tetherite¶
Humanoid, Soulless, War Dog | - | Level 1 | Minion Brute | EV 3 for four minions |
---|---|---|---|---|
1M Size |
5 Speed |
5 Stamina |
1 Stability |
2 Free Strike |
- Immunity |
- Movement |
- | Gain an edge on strikes With Captain |
- Weaknesses |
+2 Might |
0 Agility |
0 Reason |
0 Intuition |
0 Presence |
🗡 Banded Dagger (Signature Ability)
Melee, Strike, Weapon Main action 📏 Melee 2 🎯 One creature or object per minion Power Roll + 2:
- ≤11: 2 damage
- 12-16: 4 damage
- 17+: 5 damage
⭐️ Tethered
A captain attached to a tetherite squad has their stability increased by the number of tetherites within 2 squares of them.
⭐️ Loyalty Collar
When the tetherite is reduced to 0 Stamina, their loyalty collar explodes, dealing 1d3 damage to each adjacent enemy and object.War Dog Malice Level 1+ Malice Features At the start of any war dog's turn, you can spend Malice to activate one of the following features.
👤 Reconstitute (3 Malice)
One war dog acting this turn tears apart a nearby corpse of a humanoid and incorporates its body parts into their own. The war dog regains Stamina equal to 5 times their level.
🔳 Fire for Effect (5 Malice)
Area, Magic, Ranged Maneuver 📏 4 cube within 10 🎯 Each creature in the area Effect: Each target makes an Agility test. The same condition is imposed on each affected target.
Power Roll + 3:
- ≤11: 5 fire damage; slowed or weakened (save ends
- 12-16: 5 fire damage; slowed or weakened (EoT
- 17+: 5 fire damage
⭐️ Fodder Run (7 Malice)
Each war dog minion in the encounter shifts up to their speed and can make a free strike. A minion who does so is then reduced to 0