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War Dog Tetherite
Humanoid, Soulless, War Dog - Level 1 Minion Brute EV 3 for four minions
1M
Size
5
Speed
5
Stamina
1
Stability
2
Free Strike
-
Immunity
-
Movement
- Gain an edge on strikes
With Captain
-
Weaknesses
+2
Might
0
Agility
0
Reason
0
Intuition
0
Presence

🗡 Banded Dagger (Signature Ability)

Melee, Strike, Weapon Main action
📏 Melee 2 🎯 One creature or object per minion

Power Roll + 2:

  • ≤11: 2 damage
  • 12-16: 4 damage
  • 17+: 5 damage

⭐️ Tethered

A captain attached to a tetherite squad has their stability increased by the number of tetherites within 2 squares of them.

⭐️ Loyalty Collar

When the tetherite is reduced to 0 Stamina, their loyalty collar explodes, dealing 1d3 damage to each adjacent enemy and object.War Dog Malice Level 1+ Malice Features At the start of any war dog's turn, you can spend Malice to activate one of the following features.

👤 Reconstitute (3 Malice)

One war dog acting this turn tears apart a nearby corpse of a humanoid and incorporates its body parts into their own. The war dog regains Stamina equal to 5 times their level.

🔳 Fire for Effect (5 Malice)

Area, Magic, Ranged Maneuver
📏 4 cube within 10 🎯 Each creature in the area

Effect: Each target makes an Agility test. The same condition is imposed on each affected target.

Power Roll + 3:

  • ≤11: 5 fire damage; slowed or weakened (save ends
  • 12-16: 5 fire damage; slowed or weakened (EoT
  • 17+: 5 fire damage

⭐️ Fodder Run (7 Malice)

Each war dog minion in the encounter shifts up to their speed and can make a free strike. A minion who does so is then reduced to 0