Zapper Eye¶
| Eyestalk, Horror, Overmind | - | Level 6 | Artillery | EV - |
|---|---|---|---|---|
| 1M Size |
5 Speed |
30 Stamina |
0 Stability |
3 Free Strike |
| - Immunity |
Fly, hover Movement |
- | - With Captain |
- Weakness |
| -1 Might |
+1 Agility |
+4 Reason |
+1 Intuition |
-1 Presence |
🔳 Lightning Beam (Signature Ability)
Area, Psionic Main action 📏 10 x 1 line within 1 🎯 Each enemy in the area Power Roll + 4:
- ≤11: 6 lightning damage
- 12-16: 10 lightning damage
- 17+: 13 lightning damage
Effect: Each target loses all their surges.
⭐️ Psionic Barrier
The zapper eye has damage immunity 15. When they use a main action, they lose this immunity until the end of the round.
Xorannox's Malice (Malice Features)¶
At the start of Xorannox's turn, you can spend Malice to activate one of the following features.
❇️ Gas Belch (3 Malice)
Xorannox lets out a noxious belch. Each enemy within 2 squares of him who has M < 3 is weakened (save ends).
⭐️ Slime Trail (5 Malice)
Until the end of Xorannox's next turn, whenever he or any of his eyes leave their space, they secrete a viscous slime onto the ground in that area. Any enemy who enters an affected square has lightning weakness 5 and fire weakness 5 until the end of the encounter.
☠️ Solo Action (5 Malice)
Xorannox takes an additional main action on his turn. He can use this feature even if he is dazed.
🌀 Mind Over Matter (7 Malice)
Xorannox fills the encounter map with a powerful telekinetic field. The Director chooses a cardinal direction (north, south, east, or west). Whenever a creature in the encounter willingly moves or is force moved, they are pulled 2 squares in the chosen direction, ignoring stability. Each time this feature is used, its previous effect ends.