Devil Defector¶
Devil, Infernal | - | Level 5 | Hexer Retainer | EV - |
---|---|---|---|---|
1M Size |
6 Speed |
57 Stamina |
0 Stability |
5 Free Strike |
Fire 5 Immunity |
Fly Movement |
- | - With Captain |
- Weaknesses |
+3 Might |
+2 Agility |
+3 Reason |
+1 Intuition |
+2 Presence |
🏹 Black Flame (Signature Ability)
Magic, Ranged, Strike Main action 📏 Ranged 10 🎯 One creature or object Power Roll + highest characteristic:
- ≤11: 6 corruption or fire damage
- 12-16: 10 corruption or fire damage
- 17+: 13 corruption or fire damage
❗️ Tempting Offer (Encounter)
Ranged, Strike Free triggered action 📏 Ranged 10 🎯 The triggering creature Trigger: A sapient enemy is reduced to 0 Stamina.
Effect: The defector makes an offer to keep the target alive. If the target accepts, they are reduced to 1 Stamina instead. On the target's next turn, the defector controls their move action and the target must use a signature ability against a creature of the defector's choice or immediately die. To have the target turn down the offer, the Diretor must spend 3 Malice.
⭐️ True Name
If a creature within 10 squares speaks the defector's true name, the defector loses their damage immunities and their Tempting Offer triggered action until the end of the encounter
Level 7 Retainer Advancement Ability¶
🔳 Flames of Revenge (Encounter)
Area, Magic, Ranged Main action 📏 3 cube within 10 🎯 Each enemy in the area Power Roll + highest characteristic:
- ≤11: 6 corruption damage
- 12-16: 10 corruption damage
- 17+: 14 corruption damage
Effect: If the defector's mentor is in the area, the mentor burns with flame until the end of the defector's next turn. While this fire burns the mentor has fire immunity 10, and any creature who targets the mentor with a strike takes 10 fire damage
Level 10 Retainer Advancement Ability¶
🔳 Hell On Earth (Encounter)
Area, Magic, Ranged Main action 📏 5 cube within 10 🎯 Special Effect: The area burns with infernal fire until the end of the devil's next turn. Any enemy of the defector who ends their turn in the area takes 10 fire damage, and if they have P < AVERAGE they are frightened (save ends).