Dwarf Mortar¶
Dwarf, Humanoid | - | Level 1 | Hexer Retainer | EV - |
---|---|---|---|---|
1M Size |
5 Speed |
21 Stamina |
3 Stability |
3 Free Strike |
- Immunity |
- Movement |
- | - With Captain |
- Weaknesses |
+2 Might |
0 Agility |
0 Reason |
+1 Intuition |
0 Presence |
🏹 Armor-Piercing Shell (Signature Ability)
Ranged, Strike, Weapon Main action 📏 Ranged 15 🎯 One creature or object Power Roll + highest characteristic:
- ≤11: 3 damage
- 12-16: 5 damage
- 17+: 7 damage
Effect: This ability ignores cover and bypasses temporary Stamina.
⭐️ Voice Rune
The mortar can use a magical rune inscribed on their skin to talk to their mentor over any distance as long as both are in the same world.
Level 4 Retainer Advancement Ability¶
🔳 Signal Shell (Encounter)
Area, Ranged, Weapon Main action 📏 Special; see below 🎯 Each enemy in the area Effect: The mortar fires a shell straight upward, which hovers 3 squares up in the air and sheds light below it in a 3 cube. Enemies illuminated by this light can't hide or turn invisible and can't benefit from concealment or cover. At the start of the mortar's next turn, the shell explodes to deal damage to enemies in the area.
Power Roll + highest characteristic:
- ≤11: 5 fire damage
- 12-16: 8 fire damage
- 17+: 11 fire damage
Level 10 Retainer Advancement Ability¶
🔳 Pacifier Shell (Encounter)
Area, Ranged, Weapon Main action 📏 3 cube within 15 🎯 Each enemy in the area Power Roll + highest characteristic:
- ≤11: 8 damage; I < WEAK dazed (save ends
- 12-16: 12 damage; I < AVERAGE dazed (save ends)
- 17+: 16 damage; I < STRONG dazed (save ends) and prone
Level 7 Retainer Advancement Ability¶
🔳 Screaming Shell (Encounter)
Area, Weapon Main action 📏 10 x 1 line within 1 🎯 Each enemy in the area Power Roll + highest characteristic:
- ≤11: 6 damage; P < WEAK frightened
- 12-16: 9 damage; P < AVERAGE frightened
- 17+: 13 damage; P < STRONG frightened
Effect: Until the start of the mortar's next turn, strikes made against the mortar or any ally adjacent to them take a bane.