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High Elf Weatherwise
Fey, High Elf, Humanoid - Level 1 Controller Retainer EV -
1M
Size
5
Speed
21
Stamina
0
Stability
2
Free Strike
-
Immunity
-
Movement
- -
With Captain
-
Weaknesses
-1
Might
+1
Agility
+2
Reason
0
Intuition
+1
Presence

🏹 Summer's Bolt (Signature Ability)

Magic, Ranged, Strike Main action
📏 Ranged 10 🎯 One creature or object

Power Roll + highest characteristic:

  • ≤11: 3 fire damage
  • 12-16: 5 fire damage
  • 17+: 7 fire damage

Effect: If the weatherwise targets their mentor, the mentor ignores the damage and instead gains temporary Stamina equal to the damage dealt.

⭐️ Otherworldly Grace

At the start of each of their turns, the weatherwise can choose one effect on them that can be ended by a saving throw. That effect instead ends at the end of their turn.

Level 4 Retainer Advancement Ability

🔳 Winter's Breath (Encounter)

Area, Magic Main action
📏 3 cube within 1 🎯 Each enemy in the area

Power Roll + highest characteristic:

  • ≤11: 3 cold damage; push 2
  • 12-16: 5 cold damage; push 3
  • 17+: 8 cold damage; push 5

Effect: The weatherwise can teleport up to 5 squares before or after using this ability.

Level 7 Retainer Advancement Ability

❇️ Spring's Rebirth (Encounter)

Area, Magic Main action
📏 3 burst 🎯 Each ally in the area

Effect: Each target can spend a Recovery, and can choose one effect on them that can be ended by a saving throw. That effect instead ends at the end of their turn.

Level 10 Retainer Advancement Ability

🔳 Autumn's Decay (Encounter)

Area, Magic Main action
📏 3 cube within 1 🎯 Each enemy in the area

Power Roll + highest characteristic:

  • ≤11: 6 corruption damage; P < WEAK prone and can't stand (save ends)
  • 12-16: 10 corruption damage; P < AVERAGE prone and can't stand (save ends)
  • 17+: 14 corruption damage; P < STRONG prone and can't stand (save ends)