Minotaur Gorer¶
Accursed, Humanoid, Minotaur | - | Level 3 | Brute Retainer | EV - |
---|---|---|---|---|
2 Size |
6 Speed |
39 Stamina |
2 Stability |
6 Free Strike |
- Immunity |
- Movement |
- | - With Captain |
- Weaknesses |
+2 Might |
+1 Agility |
0 Reason |
+1 Intuition |
0 Presence |
🗡 Gore (Signature Ability)
Charge, Melee, Strike, Weapon Main action 📏 Melee 1 🎯 One creature or object Power Roll + highest characteristic:
- ≤11: 5 damage
- 12-16: 9 damage
- 17+: 12 damage; M < STRONG prone
❗️ Retaliatory Strike
Ranged Triggered action 📏 Ranged 6 🎯 The triggering creature Trigger: A creature within distance deals damage to the gorer.
Effect: The gorer uses the Charge main action and Gore against the target.
⭐️ Minotaur Sense
The gorer can't obtain less than a tier 2 outcome when making tests to navigate, search, or seek.
Level 4 Retainer Advancement Ability¶
❗️ Horn Toss
Melee Free triggered action 📏 Melee 1 🎯 The triggering creature Trigger: The gorer damages a creature within distance using Gore.
Effect: The target is pushed up to 3 squares. If the target has stability 0, they are also knocked prone.
Level 7 Retainer Advancement Ability¶
👤 Triumphant Bay (Encounter)
- Maneuver 📏 Self 🎯 Self Effect: The gorer gains 3 surges, and until the start of the gorer's next turn, strikes made against them and their mentor take a bane.
Level 10 Retainer Advancement Ability¶
❇️ Horn Rake (Encounter)
Area, Weapon Main action 📏 1 burst 🎯 Each enemy in the area Power Roll + highest characteristic:
- ≤11: 11 damage; M < WEAK bleeding (save ends)
- 12-16: 16 damage; M < AVERAGE bleeding (save ends)
- 17+: 21 damage; M < STRONG prone and can't stand (save ends).