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Minotaur Gorer
Accursed, Humanoid, Minotaur - Level 3 Brute Retainer EV -
2
Size
6
Speed
39
Stamina
2
Stability
6
Free Strike
-
Immunity
-
Movement
- -
With Captain
-
Weaknesses
+2
Might
+1
Agility
0
Reason
+1
Intuition
0
Presence

🗡 Gore (Signature Ability)

Charge, Melee, Strike, Weapon Main action
📏 Melee 1 🎯 One creature or object

Power Roll + highest characteristic:

  • ≤11: 5 damage
  • 12-16: 9 damage
  • 17+: 12 damage; M < STRONG prone

❗️ Retaliatory Strike

Ranged Triggered action
📏 Ranged 6 🎯 The triggering creature

Trigger: A creature within distance deals damage to the gorer.

Effect: The gorer uses the Charge main action and Gore against the target.

⭐️ Minotaur Sense

The gorer can't obtain less than a tier 2 outcome when making tests to navigate, search, or seek.

Level 4 Retainer Advancement Ability

❗️ Horn Toss

Melee Free triggered action
📏 Melee 1 🎯 The triggering creature

Trigger: The gorer damages a creature within distance using Gore.

Effect: The target is pushed up to 3 squares. If the target has stability 0, they are also knocked prone.

Level 7 Retainer Advancement Ability

👤 Triumphant Bay (Encounter)

- Maneuver
📏 Self 🎯 Self

Effect: The gorer gains 3 surges, and until the start of the gorer's next turn, strikes made against them and their mentor take a bane.

Level 10 Retainer Advancement Ability

❇️ Horn Rake (Encounter)

Area, Weapon Main action
📏 1 burst 🎯 Each enemy in the area

Power Roll + highest characteristic:

  • ≤11: 11 damage; M < WEAK bleeding (save ends)
  • 12-16: 16 damage; M < AVERAGE bleeding (save ends)
  • 17+: 21 damage; M < STRONG prone and can't stand (save ends).