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Orc Charger
Humanoid, Orc - Level 1 Harrier Retainer EV -
1M
Size
8
Speed
21
Stamina
0
Stability
3
Free Strike
-
Immunity
-
Movement
- -
With Captain
-
Weaknesses
+2
Might
+2
Agility
0
Reason
0
Intuition
0
Presence

⚔️ Notched Axe (Signature Ability)

Charge, Melee, Ranged, Strike, Weapon Main action
📏 Melee 1 or ranged 5 🎯 One creature or object

Power Roll + highest characteristic:

  • ≤11: 3 damage
  • 12-16: 5 damage
  • 17+: 7 damage

⭐️ Relentless

If the charger is reduced to 0 Stamina, they can make a free strike before dying. If the target of the free strike is reduced to 0 Stamina, the charger is reduced to 1 Stamina instead.

Level 4 Retainer Advancement Ability

👤 Blood Oath (Encounter)

Self Maneuver
📏 Self 🎯 Self

Effect: Until the start of the charger's next turn, the charger and their mentor each have temporary Stamina equal to their Recovery value and a +2 bonus to speed, and they each gain an edge on reactive tests.

Level 7 Retainer Advancement Ability

👤 Mow 'Em Down (Encounter)

- Main action
📏 Self; See below 🎯 Self

Effect: The charger moves in a straight line up to their speed. During this move, they ignore enemy free strikes, and they can make a melee free strike against any creature they move adjacent to.

Level 10 Retainer Advancement Ability

❇️ Vein Burst (Encounter)

Area, Psionic Main action
📏 2 burst 🎯 Each enemy in the area

Power Roll + highest characteristic:

  • ≤11: 12 psychic damage
  • 12-16: 18 psychic damage
  • 17+: 24 psychic damage

Effect: The charger takes psychic damage equal to the number of enemies affected. This damage can't be reducetd in any way