Orc Charger¶
Humanoid, Orc | - | Level 1 | Harrier Retainer | EV - |
---|---|---|---|---|
1M Size |
8 Speed |
21 Stamina |
0 Stability |
3 Free Strike |
- Immunity |
- Movement |
- | - With Captain |
- Weaknesses |
+2 Might |
+2 Agility |
0 Reason |
0 Intuition |
0 Presence |
⚔️ Notched Axe (Signature Ability)
Charge, Melee, Ranged, Strike, Weapon Main action 📏 Melee 1 or ranged 5 🎯 One creature or object Power Roll + highest characteristic:
- ≤11: 3 damage
- 12-16: 5 damage
- 17+: 7 damage
⭐️ Relentless
If the charger is reduced to 0 Stamina, they can make a free strike before dying. If the target of the free strike is reduced to 0 Stamina, the charger is reduced to 1 Stamina instead.
Level 4 Retainer Advancement Ability¶
👤 Blood Oath (Encounter)
Self Maneuver 📏 Self 🎯 Self Effect: Until the start of the charger's next turn, the charger and their mentor each have temporary Stamina equal to their Recovery value and a +2 bonus to speed, and they each gain an edge on reactive tests.
Level 7 Retainer Advancement Ability¶
👤 Mow 'Em Down (Encounter)
- Main action 📏 Self; See below 🎯 Self Effect: The charger moves in a straight line up to their speed. During this move, they ignore enemy free strikes, and they can make a melee free strike against any creature they move adjacent to.
Level 10 Retainer Advancement Ability¶
❇️ Vein Burst (Encounter)
Area, Psionic Main action 📏 2 burst 🎯 Each enemy in the area Power Roll + highest characteristic:
- ≤11: 12 psychic damage
- 12-16: 18 psychic damage
- 17+: 24 psychic damage
Effect: The charger takes psychic damage equal to the number of enemies affected. This damage can't be reducetd in any way