Shadow Elf Shade¶
Fey, Humanoid, Shadow Elf | - | Level 4 | Ambusher Retainer | EV - |
---|---|---|---|---|
1M Size |
5 Speed |
48 Stamina |
0 Stability |
5 Free Strike |
- Immunity |
Climb Movement |
- | - With Captain |
- Weaknesses |
+1 Might |
+3 Agility |
0 Reason |
+2 Intuition |
+1 Presence |
⚔️ Gloom Dagger (Signature Ability)
Melee, Ranged, Strike, Weapon Main action 📏 Melee 1 or ranged 3 🎯 One creature or object Power Roll + highest characteristic:
- ≤11: 6 damage
- 12-16: 10 damage
- 17+: 13 damage
Effect: Whenever the shade starts their turn with concealment from the target, they gain 1 surge.
🔳 Duskfall (Encounter)
Area, Magic Maneuver 📏 3 cube within 1 🎯 Special Effect: Until the end of the next turn, the area is filled with darkness. The shade's mentor ignores concealment created by this darkness.
⭐️ Of the Umbra
The shade ignores concealment created by darkness. While the shade is in direct sunlight, they have damage weakness 3. While the shade has concealment, they have damage immunity 3.
Level 7 Retainer Advancement Ability¶
🏹 Slow-Poison Needle (Encounter)
Ranged, Strike, Weapon Main action 📏 Ranged 5 🎯 One creature Power Roll + highest characteristic:
- ≤11: 8 poison damage; weakened (save ends)
- 12-16: 12 poison damage; weakened (save ends)
- 17+: 16 poison damage; weakened (save ends)
Effect: The slow-poison needle is initially painless, with the damage and effect delayed until the start of the target's next turn. If the shade is hidden, using this ability doesn't cause them to be revealed.
Level 10 Retainer Advancement Ability¶
🗡 Shadow Dagger (Encounter)
Melee, Strike, Weapon Main action 📏 Melee 1 🎯 One creature Power Roll + highest characteristic:
- ≤11: 12 poison damage; the target has shadowed vision (save ends)
- 12-16: 17 poison damage; the target has shadowed vision (save ends)
- 17+: 23 poison damage; the target has shadowed vision (save ends)
Effect: While a creature has shadowed vision, all creatures have concealment from them.