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Time Raider Mind Healer
Humanoid, Time Raider - Level 3 Support Retainer EV -
1M
Size
5
Speed
39
Stamina
0
Stability
4
Free Strike
Psychic 5
Immunity
-
Movement
- -
With Captain
-
Weaknesses
0
Might
+2
Agility
+2
Reason
+2
Intuition
0
Presence

🏹 Laser Lancet (Signature Ability)

Ranged, Strike, Weapon Main action
📏 Ranged 3 🎯 One creature or object

2d10 + highest characteristic:

  • ≤11: 5 fire damage
  • 12-16: 8 fire damage
  • 17+: 11 fire damage

Effect: If the mind healer targets an ally, the ability deals no damage. Additionally, the target can end one effect on them that can be ended by a saving throw or that ends at the end of their turn.

⭐️ Foresight

The mind healer doesn't take a bane on strikes against creatures with concealment.

Level 4 Retainer Advancement Ability

🏹 Stim Charge (Encounter)

Ranged Main action
📏 Ranged 3 🎯 One creature

Effect: The target can spend 1 Recovery, and has their speed doubled until the end of their next turn.

Level 7 Retainer Advancement Ability

🏹 Mind Whelm (Encounter)

Psionic, Ranged, Strike Main action
📏 Ranged 3 🎯 One creature

Power Roll + highest characteristic:

  • ≤11: 8 psychic damage; R < WEAK frightened (save ends)
  • 12-16: 13 psychic damage; R < AVERAGE frightened (save ends)
  • 17+: 17 psychic damage; R < STRONG frightened (save ends)
Level 10 Retainer Advancement Ability

❇️ Psychic Short Circuit (Encounter)

Area, Psionic Main action
📏 2 burst 🎯 Each enemy in the area

Power Roll + highest characteristic:

  • ≤11: 11 psychic damage
  • 12-16: 16 psychic damage
  • 17+: 21 psychic damage

Effect: If the mind healer is dazed, frightened, or taunted, they can end one of those conditions and impose the same condition on one enemy in the area. Additionally, they can do the same for their mentor if the mentor is in the area and is dazed, frightened, or taunted.