Vampire Rebel¶
Undead, Vampire | - | Level 4 | Harrier Retainer | EV - |
---|---|---|---|---|
1M Size |
5 Speed |
48 Stamina |
0 Stability |
4 Free Strike |
- Immunity |
Climb Movement |
- | - With Captain |
- Weaknesses |
+2 Might |
+3 Agility |
0 Reason |
0 Intuition |
+3 Presence |
🗡 Flashing Fangs (Signature Ability)
Melee, Strike, Weapon Main action 📏 Melee 1 🎯 One creature or object 2d10 + highest characteristic:
- ≤11: 5 damage
- 12-16: 5 damage, 3 corruption damage
- 17+: 5 damage, 6 corruption damage; M < STRONG bleeding (save ends)
Effect: The vampire rebel gains temporary Stamina equal to any corruption damage dealt.
👤 Bat Form (Encounter)
- Move Action 📏 Self 🎯 Self Effect: The vampire rebel changes their form into a bat. In bat form, their size is 1T and they can fly. The vampire rebel then shifts up to their speed, then regains their true form. If they can't fit in their current space when they return to their true form, they take 10 damage and are pushed to the nearest unoccupied space.
⭐️ Agonizing Bloodthirst
The vampire rebel has speed 10 while any creature within 10 squares of them is bleeding. If the vampire rebel is able to deal damage to a bleeding creature on their turn and does not do so, they take 5 corruption damage at the end of their turn.
Level 7 Retainer Advancement Ability¶
🗡 Blood Surge (Encounter)
Melee, Strike, Weapon Main action 📏 Melee 1 🎯 One creature Power Roll + highest characteristic:
- ≤11: 7 damage; M < WEAK bleeding (save ends)
- 12-16: 11 damage; M < AVERAGE bleeding (save ends)
- 17+: 16 damage; M < STRONG bleeding (save ends)
Effect: Before the strike, the vampire rebel shifts up to their speed. If the vampire rebel has temporary Stamina, they can expend it, dealing an extra 2 corruption damage for each point of temporary Stamina expended this way.
Level 10 Retainer Advancement Ability¶
🔳 Exsanguination (Encounter)
Area, Magic Main action 📏 3 cube within 1 🎯 Each enemy in the area Power Roll + highest characteristic:
- ≤11: 7 corruption damage; M < WEAK bleeding (save ends)
- 12-16: 11 corruption damage; M < AVERAGE bleeding (save ends)
- 17+: 16 corruption damage; M < STRONG bleeding (save ends)