Skip to content
Arixx Malice

At the start of an arixx's turn, you can spend Malice to activate one of the following features.

👤 Burning Maw (3 Malice)

The arixx dribbles acid over their mandibles, causing the next strike they make to gain an edge and deal an extra 3 acid damage.

🔳 Geyser (5 Malice)

The arixx's underground tunnels swell with pressure, causing a sudden influx of hot gas to burst from a 3-square-by-3-square area anywhere on the surface. Each enemy in the area makes an Agility test.

  • ≤11: 4 damage; vertical push 5
  • 12-16: 4 damage; vertical push 3
  • 17+: The target shifts to the nearest unoccupied space outside the area.

☠️ Solo Action (5 Malice)

The arixx takes an additional main action on their turn. They can use this feature even if they are dazed.

🌀 Earth Sink (7 Malice)

The encounter map suddenly quakes, then begins to sink. Each creature on the ground who has A < 1 is knocked prone. Until the end of the encounter, each creature who starts their turn on the ground and can't burrow must spend 1 additional square of movement to leave their starting position, or 2 squares if they start their turn prone or underground. A creature who starts and ends their turn in the same space on the ground and can't burrow sinks 1 square into the ground.