Bugbear Channeler¶
Bugbear, Fey, Goblin, Humanoid | - | Level 2 | Elite Controller | EV 16 |
---|---|---|---|---|
1L Size |
5 Speed |
60 Stamina |
0 Stability |
5 Free Strike |
- Immunity |
- Movement |
- | - With Captain |
- Weaknesses |
+1 Might |
+1 Agility |
+2 Reason |
+2 Intuition |
+2 Presence |
🏹 Shadow Drag (Signature Ability)
Magic, Ranged. Strike Main Action 📏 Ranged 8 🎯 Two creatures or objects Power Roll + 2:
- ≤11: 7 damage; pull 2
- 12-16: 10 damage; pull 3
- 17+: 13 damage; pull 4
Effect: Each target must be on the ground, and each square a target is pulled through is difficult terrain for enemies.
❇️ Blistering Element
Area, Magic Main Action 📏 3 burst 🎯 Each enemy in the area Effect: The channeler chooses one of the following damage types: acid, cold, corruption, fire, or poison.
Power Roll + 2:
- ≤11: 2 damage; M < 0 bleeding (save ends)
- 12-16: 3 damage; M < 1 bleeding (save ends)
- 17+: 4 damage; M < 2 bleeding (save ends)
🏹 Twist Shape (5 Malice)
Magic, Ranged, Strike Main Action 📏 Ranged 5 🎯 One creature Power Roll + 2:
- ≤11: 5 corruption damage; P < 0 slowed (save ends)
- 12-16: 8 corruption damage; P < 1 the target is shapechanged (save ends)
- 17+: 11 corruption damage; P < 2 the target is shapechanged (save ends)
Effect: A shapechanged creature is slowed and has fire weakness 10 as their limbs stretch and their skin becomes paper thin.
🗡 Throw
Melee, Strike Maneuver 📏 Melee 1 🎯 One creature or object Special: The target must be grabbed by the channeler.
Effect: The target is vertical pushed up to 3 squares. An ally doesn't take damage from being force moved this way.
❗️ Catcher
Melee Free triggered action 📏 Melee 1 🎯 The triggering creature or object Trigger: A size 1 creature or object is force moved within distance, or a size 1 ally willingly moves within distance.
Effect: The target is grabbed by the channeler.
❗️ Shadow Veil
Magic, Ranged Triggered action 📏 Ranged 5 🎯 The triggering ally Trigger: An ally within distance takes damage.
Effect: The target is wrapped in shadow and halves the damage. The target can't be targeted by strikes until the start of their next turn.