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Bugbear Channeler
Bugbear, Fey, Goblin, Humanoid - Level 2 Elite Controller EV 16
1L
Size
5
Speed
60
Stamina
0
Stability
5
Free Strike
-
Immunity
-
Movement
- -
With Captain
-
Weaknesses
+1
Might
+1
Agility
+2
Reason
+2
Intuition
+2
Presence

🏹 Shadow Drag (Signature Ability)

Magic, Ranged. Strike Main Action
📏 Ranged 8 🎯 Two creatures or objects

Power Roll + 2:

  • ≤11: 7 damage; pull 2
  • 12-16: 10 damage; pull 3
  • 17+: 13 damage; pull 4

Effect: Each target must be on the ground, and each square a target is pulled through is difficult terrain for enemies.

❇️ Blistering Element

Area, Magic Main Action
📏 3 burst 🎯 Each enemy in the area

Effect: The channeler chooses one of the following damage types: acid, cold, corruption, fire, or poison.

Power Roll + 2:

  • ≤11: 2 damage; M < 0 bleeding (save ends)
  • 12-16: 3 damage; M < 1 bleeding (save ends)
  • 17+: 4 damage; M < 2 bleeding (save ends)

🏹 Twist Shape (5 Malice)

Magic, Ranged, Strike Main Action
📏 Ranged 5 🎯 One creature

Power Roll + 2:

  • ≤11: 5 corruption damage; P < 0 slowed (save ends)
  • 12-16: 8 corruption damage; P < 1 the target is shapechanged (save ends)
  • 17+: 11 corruption damage; P < 2 the target is shapechanged (save ends)

Effect: A shapechanged creature is slowed and has fire weakness 10 as their limbs stretch and their skin becomes paper thin.

🗡 Throw

Melee, Strike Maneuver
📏 Melee 1 🎯 One creature or object

Special: The target must be grabbed by the channeler.

Effect: The target is vertical pushed up to 3 squares. An ally doesn't take damage from being force moved this way.

❗️ Catcher

Melee Free triggered action
📏 Melee 1 🎯 The triggering creature or object

Trigger: A size 1 creature or object is force moved within distance, or a size 1 ally willingly moves within distance.

Effect: The target is grabbed by the channeler.

❗️ Shadow Veil

Magic, Ranged Triggered action
📏 Ranged 5 🎯 The triggering ally

Trigger: An ally within distance takes damage.

Effect: The target is wrapped in shadow and halves the damage. The target can't be targeted by strikes until the start of their next turn.