Demons¶
Creatures of incarnate hate, demons spawn naturally in the Abyssal Wasteland. They crave violence and suffering the way other creatures need food. A demon cares only for themself, and they torture and tear lesser demons apart for fun.
The bestial appearance of each demon is unique, composed of a chaotic arrangement of teeth, claws, and limbs meant for killing. Even demons of the same kind have unique features. One might bear an extra set of eyes or teeth, while another has a humanoid arm growing from their forehead.
Demon Stat Block Table¶
Echelon | Name | Level | Organization | Role | EV |
---|---|---|---|---|---|
1st | Ensnarer | 1 | Minion | Brute | 3 for four minions |
1st | Frenzied | 1 | Minion | Harrier | 3 for four minions |
1st | Pitling | 1 | Minion | Artillery | 3 for four minions |
1st | Bendrak | 2 | Horde | Hexer | 4 |
1st | Muceron | 3 | Horde | Brute | 5 |
1st | Remasch | 2 | Horde | Ambusher | 4 |
1st | Ruinant | 1 | Horde | Harrier | 3 |
1st | Torlas | 1 | Horde | Controller | 3 |
1st | Chorogaunt | 3 | Leader | - | 20 |
2nd | Grulqin | 4 | Minion | Brute | 6 for four minions |
2nd | Orliq | 4 | Minion | Harrier | 6 for four minions |
2nd | Wobalas | 4 | Minion | Artillery | 6 for four minions |
2nd | Bale Eye | 5 | Horde | Hexer | 7 |
2nd | Fangling | 4 | Horde | Harrier | 6 |
2nd | Fiktin | 5 | Horde | Ambusher | 7 |
2nd | Gunge | 4 | Horde | Controller | 6 |
2nd | Tormenauk | 6 | Horde | Brute | 8 |
2nd | Lumbering Egress | 6 | Leader | - | 32 |
3rd | Soulraker Scout | 7 | Minion | Harrier | 9 for four minions |
3rd | Soulraker Soldier | 7 | Minion | Brute | 9 for four minions |
3rd | Soulraker Stinger | 7 | Minion | Artillery | 9 for four minions |
3rd | Blight Phage | 7 | Horde | Controller | 9 |
3rd | Chimeron | 9 | Horde | Brute | 11 |
3rd | Styrich | 8 | Horde | Hexer | 10 |
3rd | Soulraker Handmaiden | 8 | Horde | Ambusher | 10 |
3rd | Soulraker Praetorian | 7 | Horde | Harrier | 9 |
3rd | Soulraker Hivequeen | 9 | Leader | - | 44 |
4th | Optacus | 10 | Minion | Artillery | 12 for four minions |
4th | Tyburaki | 10 | Minion | Harrier | 12 for four minions |
4th | Unguloid | 10 | Minion | Brute | 12 for four minions |
4th | Izyak | 10 | Horde | Controller | 12 |
4th | Vicisitator | 10 | Horde | Harrier | 12 |
4th | Aurumvas | 10 | Leader | - | 48 |
Mortal Alliances¶
Demons form temporary alliances with evil mortals in exchange for souls to consume. Such alliances create carnage with alarming efficiency, though they inevitably collapse when the demons decide to devour their foolish partners. The only creature who can truly keep a demon in line is a more powerful demon.
Soul Reavers¶
Demons feast not on food or liquids, but on souls. Souls fuel their anarchic powers, and while a demon is starved for souls, they can scarcely think. Whenever a demon kills a creature who has a soul, they consume that soul and keep its energy within their body. A demon can then burn that soul energy to enact their most devastating abilities.
Lethe¶
When a demon's soul energy begins to flag, they fall into a state known as lethe-a violent hunger wherein they can only lash out in a desperate search for sustenance. Demons who have fallen into lethe become single-minded and violent, seeking only to consume.
Demonic Hierarchy¶
Mortal scholars have classified demons into ten categories, each increasingly more powerful. Though demons don't use these classifications themselves, this system reflects their hierarchy, as stronger demons bully the weak into service.
Each time a demon consumes a soul, there's a chance they might evolve into a more powerful demon. The evolution from one category to the next can be instantaneous, or it can take years. This inconsistency has led to much scholarly debate on whether all souls are equal, or whether demonic evolution is aided by the consumption of souls that are especially corrupt-or heroic.
Demon Languages¶
Lower categories of demons speak Proto-Ctholl. As demons evolve and reach category 3 or higher, their speech turns into proper Tholl.
Demons-1st Echelon¶
A number of lesser demons have been identified across categories 1 to 3.
Pitlings resemble rodents or insects with gleaming green eyes and terrible body odor, and disgorge a viscous, toxic phlegm.
Ensnarers are the result of pitlings getting hold of an unfortunate soul. A pitling in the process of digesting the soul of a creature has that soul physically bore through their head to become a fanged appendage. Mouths form across the creature's body, each attacking with long, barbed tongues.
Frenzieds are similar to ensnarers, but their transformation into a true demon is more advanced. This results in a fast and vicious creature full of energy and hungry for more souls.
Bendraks (BEN-drax) appear as an amalgamation of flesh and the shards of broken mirrors, which they use to distract and confuse their foes. A bendrak can divert an enemy's attack to another enemy, and can hide themselves or allies behind dazzling reflections.
Mucerons (MIU-sur-onz) are the result of an ensnarer going through repeated demon evolutions to become a brutish creature. They are covered in multiple mouths that shoot out barbed tongues, tearing at enemies as they are dragged out of position.
Remasches (REE-mash-iz) have physical forms blended with the nature of the wastes where they dwell. A remasch teleports around the battlefield, inflicting chaos on their enemies directly or through the minions they control. These demons are rumored to be the initial source of the teachings of all shadows through the College of Black Ash.
Ruinants (rew-in-ANSE) are possessed of glowing eyes and tendrilringed maws, their bodies covered in inflamed scars and their breath coming as a sickening wheeze. A ruinant can inflict fresh wounds and burns on their victims in a pattern mirroring those on the demon's own body.
Torlases (TORR-lahs-iz) are piecemeal abominations whose physical forms don't obey the mundane laws of geometry. They control the battlefield by using living flesh and whipping allies and enemies alike into advantageous position.
Chorogaunts (cor-roh-GAWNTS) are terrifying demon leaders. Each is an amalgamation of several demon bodies formed into a mobile musical instrument. Several heads are arranged into a chorus embedded in the demon's chest, and their ribs are upturned into a fleshy pipe organ. Their attacks entrance and confuse enemies, making them more vulnerable to other demons.
Demon Malice (Level 1+ Malice Features)¶
At the start of any demon's turn, you can spend Malice to activate one of the following features.
⭐️ Soulburn (3 Malice)
Each demon acting this turn has a double edge on abilities.
🌀 Abyssal Evolution (7 Malice)
A demon minion of your choice transforms into a non-minion horde demon of the same level.
🔳 Abyssal Rift (7 Malice)
Two size 2 rifts to the Abyssal Wasteland appear at locations of your choice. Any demon can use an abyssal rift as a portal to another abyssal rift in the encounter, moving into any space in one rift and appearing immediately in any unoccupied space in the other rift. A non-demon who enters a rift for the first time in a round or starts their turn there takes corruption damage equal to the level of the highest-level demon on the encounter map. An abyssal rift is an immovable object that has 25 Stamina, damage immunity 2, and holy weakness 5. The rift closes when there are no demons remaining on the encounter map. Additionally, a creature who has the Magic or Psionics skill can make a Reason test or Intuition test as a maneuver while adjacent to a rift to destabilize and close it.
- ≤11: The rift remains open and regains 5 Stamina.
- 12-16: The rift remains open.
- 17+: The rift closes.
Ensnarer¶
Abyssal, Demon | - | Level 1 | Minion Brute | EV 3 for four minions |
---|---|---|---|---|
1M Size |
5 Speed |
5 Stamina |
0 Stability |
2 Free Strike |
- Immunity |
- Movement |
- | +2 bonus to melee distance With Captain |
Holy 3 Weaknesses |
+2 Might |
+0 Agility |
-1 Reason |
-1 Intuition |
-1 Presence |
🗡 Barbed Tongues (Signature Ability)
Melee, Strike, Weapon Main action 📏 Melee 3 🎯 One creature or object per minion Power Roll + 2:
- ≤11: 2 damage; pull 1
- 12-16: 4 damage; pull 2
- 17+: 5 damage; pull 3
Effect: If the target is pulled adjacent to the ensnarer, the ensnarer can make a free strike against them.
⭐️ Soulsight
Any creature within 2 squares of the ensnarer can't be hidden from them.
Frenzied¶
Abyssal, Demon | - | Level 1 | Minion Harrier | EV 3 for four minions |
---|---|---|---|---|
1M Size |
6 Speed |
4 Stamina |
0 Stability |
1 Free Strike |
- Immunity |
- Movement |
- | +2 bonus to speed With Captain |
Holy 3 Weaknesses |
+0 Might |
+2 Agility |
-1 Reason |
-1 Intuition |
-1 Presence |
🗡 Rip and Tear (Signature Ability)
Charge, Melee, Strike, Weapon Main action 📏 Melee 1 🎯 One creature or object per minion Power Roll + 2:
- ≤11: 1 damage
- 12-16: 2 damage
- 17+: 3 damage
⭐️ Soulsight
Any creature within 2 squares of the frenzied can't be hidden from them.
Pitling¶
Abyssal, Demon | - | Level 1 | Minion Artillery | EV 3 for four minions |
---|---|---|---|---|
1T Size |
5 Speed |
3 Stamina |
0 Stability |
2 Free Strike |
- Immunity |
Fly Movement |
- | +2 bonus to speed With Captain |
Holy 3 Weaknesses |
-2 Might |
+2 Agility |
-2 Reason |
-2 Intuition |
-2 Presence |
🏹 Spit (Signature Ability)
Ranged, Strike, Weapon Main action 📏 Ranged 10 🎯 One creature per minion Power Roll + 2:
- ≤11: 2 poison damage
- 12-16: 4 poison damage
- 17+: 5 poison damage
⭐️ Horrid Stench
Any enemy who has three or more pitlings within 2 squares of them can't regain Stamina.
⭐️ Soulsight
Any creature within 2 squares of the pitling can't be hidden from them.
Bendrak¶
Abyssal, Demon | - | Level 2 | Horde Hexer | EV 4 |
---|---|---|---|---|
1L Size |
5 Speed |
15 Stamina |
0 Stability |
2 Free Strike |
- Immunity |
- Movement |
- | - With Captain |
Holy 3 Weaknesses |
+0 Might |
+1 Agility |
+0 Reason |
+0 Intuition |
+2 Presence |
🏹 Warp Perceptions (Signature Ability)
Magic, Ranged, Strike Main action 📏 Ranged 10 🎯 One creature Power Roll + 2:
- ≤11: 4 psychic damage
- 12-16: 5 psychic damage; P < 1 weakened (save ends)
- 17+: 7 psychic damage; P < 2 weakened (save ends)
Effect: If the target makes a strike while weakened this way, the bendrak can choose a second target within distance for the strike. The first target takes half of any damage from the strike and the second target takes any remaining damage.
🏹 Vanish (1 Malice)
Magic, Ranged Maneuver 📏 Ranged 10 🎯 Self or one ally Power Roll + 2:
Effect: The target is invisible until the start of their next turn. They can then move up to 3 squares and attempt to hide.
⭐️ Lethe
While the bendrak is winded, they gain an edge on strikes, and any strike made against them gains an edge.
⭐️ Soulsight
Any creature within 2 squares of the bendrak can't be hidden from them.
Muceron¶
Abyssal, Demon | - | Level 3 | Horde Brute | EV 5 |
---|---|---|---|---|
1M Size |
5 Speed |
30 Stamina |
0 Stability |
3 Free Strike |
- Immunity |
- Movement |
- | - With Captain |
Holy 3 Weaknesses |
+2 Might |
+2 Agility |
+0 Reason |
+0 Intuition |
+1 Presence |
🗡 Barbed Tongues (Signature Ability)
Melee, Strike, Weapon Main action 📏 Melee 2 🎯 One creature or object Power Roll + 2:
- ≤11: 5 damage; pull 2
- 12-16: 7 damage; pull 3
- 17+: 8 damage; pull 4
Effect: If the target is pulled adjacent to the muceron, the muceron can either make a free strike or use the Grab maneuver against them.
🏹 Tongue Pull (2 Malice)
Ranged, Strike, Weapon Maneuver 📏 Ranged 5 🎯 Three creatures or objects Effect: The muceron pulls each target up to 5 squares.
⭐️ Lethe
While the muceron is winded, they gain an edge on strikes, and any strike made against them gains an edge.
⭐️ Soulsight
Any creature within 2 squares of the muceron can't be hidden from them.
Remasch¶
Abyssal, Demon | - | Level 2 | Horde Ambusher | EV 4 |
---|---|---|---|---|
1S Size |
5 Speed |
20 Stamina |
0 Stability |
3 Free Strike |
- Immunity |
Teleport Movement |
- | - With Captain |
Holy 3 Weaknesses |
+0 Might |
+2 Agility |
+0 Reason |
+0 Intuition |
+2 Presence |
🗡 Abyssal Strike (Signature Ability)
Magic, Melee, Strike, Weapon Main action 📏 Melee 1 🎯 One creature or object Power Roll + 2:
- ≤11: 5 damage; the remasch can teleport up to 2 squares
- 12-16: 6 damage; the remasch can teleport up to 3 squares
- 17+: 8 damage; the remasch can teleport up to 5 squares
5 Malice: The remasch takes an adjacent creature with them when they teleport. The creature appears in an unoccupied space adjacent to the remasch's destination.
👤 Grasping Shadow (3 Malice)
Magic Maneuver 📏 Self 🎯 Self Effect: The remasch can teleport up to 2 squares and uses Abyssal Strike.
⭐️ Lethe
While the remasch is winded, they gain an edge on strikes, and any strike made against them gains an edge.
⭐️ Soulsight
Any creature within 2 squares of the remasch can't be hidden from them.
Ruinant¶
Abyssal, Demon | - | Level 1 | Horde Harrier | EV 3 |
---|---|---|---|---|
1M Size |
6 Speed |
15 Stamina |
0 Stability |
1 Free Strike |
- Immunity |
- Movement |
- | - With Captain |
Holy 3 Weaknesses |
+0 Might |
+2 Agility |
+0 Reason |
+0 Intuition |
+1 Presence |
🗡 Bloodletting Claws (Signature Ability)
Melee, Strike, Weapon Main action 📏 Melee 1 🎯 Two creatures or objects Power Roll + 2:
- ≤11: 3 damage
- 12-16: 4 damage
- 17+: 5 damage; M < 2 bleeding (save ends)
🏹 Salt Wounds (3 Malice)
Magic, Ranged, Strike Maneuver 📏 Ranged 10 🎯 Three creatures Special: Each target must be at less than full Stamina.
Power Roll + 2:
- ≤11: 1 corruption damage
- 12-16: 2 corruption damage
- 17+: 3 corruption damage
⭐️ Lethe
While the ruinant is winded, they gain an edge on strikes, and any strike made against them gains an edge.
⭐️ Soulsight
Any creature within 2 squares of the ruinant can't be hidden from them.
Torlas¶
Abyssal, Demon | - | Level 1 | Horde Controller | EV 3 |
---|---|---|---|---|
1S Size |
5 Speed |
10 Stamina |
0 Stability |
1 Free Strike |
- Immunity |
- Movement |
- | - With Captain |
Holy 3 Weaknesses |
+0 Might |
+1 Agility |
+0 Reason |
+0 Intuition |
+2 Presence |
🔳 Floor to Flesh (Signature Ability)
Area, Magic, Ranged Main action 📏 3 cube within 10 🎯 Each enemy in the area Power Roll + 2:
- ≤11: Slide 3
- 12-16: Slide 4
- 17+: Slide 5
Effect: The ground in the area turns into a morass of spongy flesh before the targets are force moved. Until the start of the torlas's next turn, the area is difficult terrain, and each creature who moves in the area takes 1 damage for each square moved.
🏹 Grasping Tendons
Magic, Ranged Maneuver 📏 Ranged 10 🎯 Three creatures Effect: The torlas pulls each target up to 3 squares.
⭐️ Lethe
While the torlas is winded, they gain an edge on strikes, and any strike made against them gains an edge.
⭐️ Soulsight
Any creature within 2 squares of the torlas can't be hidden from them.
Chorogaunt¶
Abyssal, Demon | - | Level 3 | Leader | EV 20 |
---|---|---|---|---|
1L Size |
5 Speed |
120 Stamina |
2 Stability |
5 Free Strike |
- Immunity |
- Movement |
- | - With Captain |
Holy 5 Weaknesses |
+2 Might |
+2 Agility |
+2 Reason |
+2 Intuition |
+3 Presence |
❇️ Agonizing Harmony (Signature Ability)
Area, Weapon Main action 📏 5 burst 🎯 Each enemy in the area Power Roll + 3:
- ≤11: 4 psychic damage; I < 1 slowed (save ends)
- 12-16: 7 psychic damage; I < 2 slowed (save ends)
- 17+: 10 psychic damage; I < 3 slowed (save ends)
Effect: One ally within 10 squares of the chorogaunt shifts up to their speed.
❇️ Chaotic Entrancing Harmony
Area Maneuver 📏 10 burst 🎯 Each enemy in the area Effect: The chorogaunt slides each target up to 3 squares, ignoring stability.
❗️ I Thrive on Pain (3 Malice)
Magic Triggered action 📏 Self 🎯 Self Trigger: The chorogaunt is targeted by a strike.
Effect: Any damage from the strike is halved, and the chorogaunt's abilities deal an extra 3 damage until the end of their next turn.
⭐️ End Effect
At the end of each of their turns, the chorogaunt can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
⭐️ Lethe
While the chorogaunt is winded, they gain an edge on strikes, and any strike made against them gains an edge.
⭐️ Soulsight
Any creature within 2 squares of the chorogaunt can't be hidden from them.
☠️ Frightening Tones (Villain Action 1)
Ranged - 📏 Ranged 10 🎯 Three enemies Effect: Each target must choose between taking 5 psychic damage, or being frightened (save ends).
☠️ Bully the Weak (Villain Action 2)
Magic, Ranged - 📏 Ranged 10 🎯 One ally Effect: The chorogaunt kills the target, and each other ally in the encounter deals an extra 3 damage with strikes until the end of the round. The Director gains Malice equal to the number of heroes in the encounter.
☠️ Running Cacophony (Villain Action 3)
Magic - 📏 Self 🎯 Self Effect: The chorogaunt shifts up to their speed, uses Agonizing Harmony, shifts up to their speed, and then uses Agonizing Harmony again.
Demons-2nd Echelon¶
As demons consume more souls and their mercurial forms shift into more powerful ones, they begin to evolve more distinct personalities, desires, and intelligence-often based on the souls consumed. Across categories 4 to 6, demons develop a particular taste for certain types of souls, which eventually come to define them should they survive long enough.
Grulqins (GRUHL-kinz) consist of a bulbous head, two powerful arms, and a circular serrated blade of bone that runs down the middle of their head.
Orliq (or-LEEK) are made of shifting bone plates surrounding a swirling core of corruptive energy.
Wobalas (WOH-buh-luss) prefer to kill from afar while protected by allies, firing psychic bolts from bows shaped of their own flesh and sinew.
Bale eyes, sometimes called "flesh moons," are colossal floating orbs of roiling, dripping flesh. A weeping seam in that flesh opens to reveal a demonic eye whose gaze turns creatures' mental and physical faculties upside down.
Fanglings have bodies overgrown with teeth, fangs, and tusks from countless creatures. They are deadly in close quarters, to attackers and bystanders alike.
Fiktin (FIK-ten) are cunning hunters who disguise themselves as mundane objects, leaving a foul-smelling oily red residue wherever they have been. Their true form is a humanoid shape made of red oil.
Gunge (GUHNJ) demons are horrifically distended, with maws that can swallow a horse whole. A gunge vomits up bilious slime that traps and dissolves any creature unlucky enough to get caught in it.
Tourmenauks (tor-min-AUX) resemble a hulking ape with a dozen or more extra mouths distributed around their body. Though their brute force is formidable, this demon also inflicts raw psychic pain by wailing from their mouths in different voices-often the agonized voices of souls the tormenauk has devoured.
Lumbering egresses are mobile masses of warped flesh set around an enormous whirling portal to the demonic realms. Lesser demons pour out through these portals at alarming rates, letting these creatures act as devastating siege engines.
Demon Malice (Level 4+ Malice Features)¶
At the start of any level 4 or higher demon's turn, you can spend Malice to activate one of the following features.
⭐️ Prior Malice Features (3-7 Malice)
The demon activates a Malice feature available to demons of level or lower.
👤 Abyssal Jaunt (3 Malice)
One demon acting this turn folds space around them, temporarily slipping in and out of the Abyssal Wasteland. Until the start of the demon's next turn, they ignore difficult terrain, can move through solid matter, and don't provoke opportunity attacks by moving. If the demon ends their turn inside solid matter, they are shunted out into the space from which they entered it.
Grulqin¶
Abyssal, Demon | - | Level 4 | Minion Brute | EV 6 for four minions |
---|---|---|---|---|
1L Size |
8 Speed |
9 Stamina |
1 Stability |
3 Free Strike |
- Immunity |
- Movement |
- | +2 damage bonus to strikes With Captain |
Holy 5 Weaknesses |
+3 Might |
+2 Agility |
-1 Reason |
-1 Intuition |
-1 Presence |
🗡 Spinning Bone Blade (Signature Ability)
Charge, Melee, Strike, Weapon Main action 📏 Melee 1 🎯 One creature or object per minion Power Roll + 3:
- ≤11: 3 damage
- 12-16: 5 damage
- 17+: 7 damage
Effect: The grulqin gains an edge on this ability if they previously moved 3 or more squares in a straight line on their turn.
⭐️ Soulsight
Any creature within 2 squares of the grulqin can't be hidden from them.
Orliq¶
Abyssal, Demon | - | Level 4 | Minion Harrier | EV 6 for four minions |
---|---|---|---|---|
1T Size |
6 Speed |
8 Stamina |
0 Stability |
2 Free Strike |
- Immunity |
Fly Movement |
- | +2 bonus to speed With Captain |
Holy 5 Weaknesses |
-1 Might |
+3 Agility |
+1 Reason |
+0 Intuition |
-1 Presence |
🗡 Soul Prism (Signature Ability)
Magic, Melee, Strike, Weapon Main action 📏 Melee 1 🎯 One creature or object per minion Power Roll + 3:
- ≤11: 2 corruption damage; slide 2
- 12-16: 4 corruption damage; vertical slide 2
- 17+: 6 corruption damage; vertical slide 2
⭐️ Imposing Energy
Any enemy who starts their turn with two or more orliq adjacent to them is slowed (EoT).
⭐️ Soulsight
Any creature within 2 squares of the orliq can't be hidden from them.
Wobalas¶
Abyssal, Demon | - | Level 4 | Minion Artillery | EV 6 for four minions |
---|---|---|---|---|
1M Size |
6 Speed |
7 Stamina |
0 Stability |
3 Free Strike |
- Immunity |
- Movement |
- | +2 damage bonus to strikes With Captain |
Holy 5 Weaknesses |
+1 Might |
+3 Agility |
+1 Reason |
+2 Intuition |
+1 Presence |
🏹 Despair Bolt (Signature Ability)
Magic, Ranged, Strike, Weapon Main action 📏 Ranged 20 🎯 One creature per minion Power Roll + 2:
- ≤11: 3 psychic damage
- 12-16: 5 psychic damage
- 17+: 7 psychic damage
Effect: The target takes a bane on their next strike. If the target is winded, they have a double bane on their next strike instead.
Bale Eye¶
Abyssal, Demon | - | Level 5 | Horde Hexer | EV 7 |
---|---|---|---|---|
4 Size |
6 Speed |
30 Stamina |
2 Stability |
3 Free Strike |
- Immunity |
Fly Movement |
- | - With Captain |
Holy 5 Weaknesses |
+0 Might |
+0 Agility |
+3 Reason |
+3 Intuition |
+3 Presence |
🏹 Wilting Visions (Signature Ability)
Magic, Ranged, Strike Main action 📏 Ranged 15 🎯 One creature Power Roll + 3:
- ≤11: 6 psychic damage
- 12-16: 8 psychic damage
- 17+: 9 psychic damage
Effect: The target has corruption weakness 5 (EoT).
2 Malice: If the target has I < 2, they have corruption weakness 5 (save ends).
🔳 Demonwarp Tears (5 Malice)
Area, Magic, Ranged Main action 📏 4 cube within 5 🎯 Each enemy in the area Special: The bale eye must create the cube beneath themself.
Power Roll + 3:
- ≤11: 3 psychic damage; A < 1 the target is warped (save ends)
- 12-16: 5 psychic damage; A < 2 the target is warped (save ends)
- 17+: 6 psychic damage; A < 3 the target is warped (save ends)
Effect: While warped, a creature has a double bane on power rolls using any characteristic higher than 0, and has a double edge on power rolls using any characteristic lower than 0.
⭐️ Lethe
While the bale eye is winded, they gain an edge on strikes, and any strike made against them gains an edge.
⭐️ Soulsight
Any creature within 5 squares of the bale eye can't be hidden from them.
Fangling¶
Abyssal, Demon | - | Level 4 | Horde Harrier | EV 6 |
---|---|---|---|---|
1L Size |
8 Speed |
30 Stamina |
0 Stability |
2 Free Strike |
- Immunity |
- Movement |
- | - With Captain |
Holy 5 Weaknesses |
+3 Might |
+2 Agility |
+0 Reason |
+0 Intuition |
+0 Presence |
🗡 Tooth! Tusk! Claw! (Signature Ability)
Melee, Strike, Weapon Main action 📏 Melee 1 🎯 One creature or object Power Roll + 3:
- ≤11: 5 damage
- 12-16: 7 damage
- 17+: 9 damage
Effect: Each enemy adjacent to the fangling takes 2 damage.
🔳 Tumbling Gore (2 Malice)
Area, Weapon Maneuver 📏 8 x 3 line within 1 🎯 Each enemy in the area e 8 x 3 line within 1 x Each enemy in the area
Power Roll + 2:
- ≤11: 2 damage; pull 1; A < 1 bleeding (save ends)
- 12-16: 3 damage; pull 1; A < 2 bleeding (save ends)
- 17+: 4 damage; pull 1; A < 3 bleeding (save ends)
⭐️ Made of Teeth
Whenever an adjacent enemy grabs the fangling or uses a melee ability against the fangling, they take 2 damage.
⭐️ Lethe
While the fangling is winded, they gain an edge on strikes, and any strike made against them gains an edge.
⭐️ Soulsight
Any creature within 2 squares of the fangling can't be hidden from them
Fiktin¶
Abyssal, Demon | - | Level 5 | Horde Ambusher | EV 7 |
---|---|---|---|---|
1M Size |
6 Speed |
35 Stamina |
0 Stability |
3 Free Strike |
- Immunity |
- Movement |
- | - With Captain |
Holy 5 Weaknesses |
+2 Might |
+2 Agility |
+2 Reason |
+1 Intuition |
+3 Presence |
❇️ Violent Transformation (Signature Ability)
Area, Magic Main action 📏 2 burst 🎯 Each enemy in the area Power Roll + 3:
- ≤11: 3 corruption damage
- 12-16: 6 corruption damage
- 17+: 7 corruption damage; I < 3 dazed (save ends)
Effect: The fiktin violently changes shape, dealing an extra 6 damage to any target they were hidden from with their Aggressive Mimicry ability.
👤 Aggressive Mimicry (1 Malice)
Magic Maneuver 📏 Self 🎯 Self Effect: The fiktin transforms into a mundane object of their size or smaller and is automatically hidden. They can revert to their true form as a free maneuver.
⭐️ Lethe
While the fiktin is winded, they gain an edge on strikes, and any strike made against them gains an edge.
⭐️ Soulsight
Any creature within 2 squares of the fiktin can't be hidden from them.
Gunge¶
Abyssal, Demon | - | Level 4 | Horde Controller | EV 6 |
---|---|---|---|---|
3 Size |
6 Speed |
25 Stamina |
0 Stability |
2 Free Strike |
- Immunity |
- Movement |
- | - With Captain |
Holy 5 Weaknesses |
+3 Might |
+2 Agility |
+1 Reason |
+2 Intuition |
-1 Presence |
🔳 Bilious Expulsion (Signature Ability)
Area, Ranged, Weapon Main action 📏 1 burst, or 3 cube within 5 🎯 One creature or object in the area Power Roll + 3:
- ≤11: 5 acid damage; M < 1 slowed (save ends)
- 12-16: 7 acid damage; M < 2 slowed (save ends)
- 17+: 9 acid damage; M < 3 restrained (save ends)
Effect: The ground and any surfaces in the area pool with slime. The slime is difficult terrain for enemies, and any enemy is bleeding while in the area.
❗️ Spew Slide (1 Malice)
- Free triggered action 📏 Self 🎯 Self Trigger: The gunge takes damage from a melee strike.
Effect: The gunge vomits with great force, letting them shift up to their speed and ignore any additional effects from the strike. The space the gunge occupied before the shift is covered in slime that is difficult terrain for enemies. Additionally, any enemy is bleeding while in the slime.
⭐️ Lethe
While the gunge is winded, they gain an edge on strikes, and any strike made against them gains an edge.
⭐️ Soulsight
Any creature within 2 squares of the gunge can't be hidden from them.
Tormenauk¶
Abyssal, Demon | - | Level 6 | Horde Brute | EV 8 |
---|---|---|---|---|
2 Size |
6 Speed |
45 Stamina |
2 Stability |
4 Free Strike |
- Immunity |
- Movement |
- | - With Captain |
Holy 5 Weaknesses |
+3 Might |
+0 Agility |
+2 Reason |
+1 Intuition |
+2 Presence |
🗡 Many Maws (Signature Ability)
Melee, Strike, Weapon Main action 📏 Melee 1 🎯 One creature or object Power Roll + 3:
- ≤11: 7 damage
- 12-16: 9 damage
- 17+: 11 damage; grabbed, and the target takes a bane on the Escape Grab maneuver
Effect: Any target grabbed this way takes 4 psychic damage at the start of each of the tormenauk's turns.
❇️ Agony Wail (5 Malice)
Area, Magic Maneuver 📏 3 burst 🎯 Each enemy in the area Power Roll + 3:
- ≤11: 4 psychic damage; I < 1 dazed (save ends)
- 12-16: 6 psychic damage; I < 2 dazed (save ends)
- 17+: 8 psychic damage; I < 3 dazed (save ends)
Effect: The potency increases by 1 if the target is grabbed by the tormenauk.
⭐️ Lethe
While the tormenauk is winded, they gain an edge on strikes, and any strike made against them gains an edge.
⭐️ Soulsight
Any creature within 2 squares of the tormenauk can't be hidden from them.
Lumbering Egress¶
Abyssal, Demon | - | Level 6 | Leader | EV 32 |
---|---|---|---|---|
3 Size |
6 Speed |
180 Stamina |
3 Stability |
7 Free Strike |
- Immunity |
- Movement |
- | - With Captain |
Holy 5 Weaknesses |
+4 Might |
-1 Agility |
+1 Reason |
+2 Intuition |
+2 Presence |
🏹 Ensnarer Cannon (Signature Ability)
Magic, Ranged, Strike Main action 📏 Ranged 10 🎯 Two creatures or objects Power Roll + 4:
- ≤11: 11 corruption damage; A < 2 restrained (save ends)
- 12-16: 16 corruption damage; A < 3 restrained (save ends)
- 17+: 19 corruption damage; A < 4 restrained (save ends)** |
2 Malice: Two ensnarers appear in unoccupied spaces adjacent to each target. On a tier 3 outcome, four ensnarers appear.
❇️ Demonic Egress (2 Malice)
Area Maneuver 📏 3 burst 🎯 Special Effect: Four level 1 demon minions (most commonly ensnarers, frenzieds, and pitlings) burst forth from the egress and appear in unoccupied spaces in the area.
2 Malice: Four level 4 demon minions (most commonly orliq, grulqins, and wobalas) appear instead.
❗️ Abyssal Protectors (2 Malice)
Area, Magic Triggered action 📏 5 burst 🎯 Special Trigger: The last ally minion on the encounter map dies, or the egress is reduced below 25 Stamina.
Effect: Eight ensnarers appear anywhere in the area.
⭐️ End Effect
At the end of each of their turns, the egress can take 10 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
☠️ Frenzied Deluge (Villain Action 1)
Ranged - 📏 Ranged 10 🎯 Three enemies Power Roll + 4:
- ≤11: 7 corruption damage
- 12-16: 2 12 corruption damage
- 17+: 3 15 corruption damage; two frenzieds appear in unoccupied spaces adjacent to each target
☠️ Fold Space (Villain Action 2)
Ranged - 📏 Ranged 20 🎯 Self Effect: The egress folds into their own portal and teleports to an un occupied space within distance. Four level 4 demon minions (most commonly orliq, grulqins, and wobalas) appear in squares in the egress's former space.
☠️ Blood of the Abyss (Villain Action 3)
Area, Magic - 📏 10 x 3 line within 1 🎯 Each enemy and object in the area Power Roll + 4:
- ≤11: 6 corruption damage; R < 2 weakened (save ends)
- 12-16: 2 11 corruption damage; R < 3 weakened (save ends)
- 17+: 3 14 corruption damage; R < 2 weakened (save ends)
Effect: The egress recalls and instantly destroys any minion allies on the encounter map. A torrent of churned-up minion bodies, blood, and ichor erupts from the egress, dealing an extra 1 damage for each minion destroyed this way.
Demons-3rd Echelon¶
Demons of categories 7 to 9 continue to mutate in new and unpredictable ways, or are sometimes corrupted and spawned from other powerful creatures to become part of the demonic hierarchy. Additionally, in a plane of chaos, the soulraker demon is notable for fashioning a facsimile of order within themself. These demonic wasps make up a single, chaotic hive mind. They serve a demonic hivequeen, who relies on cannibalizing her children to ingest any souls they've consumed.
Soulraker scouts are the vile progeny of a soulraker hivequeen demonic wasps who emerge from her distended abdomen with an earsplitting buzz.
Soulraker soldiers are demonic wasps armored in dense chitin who favor driving foes before them.
Soulraker stingers are wasps covered in poisonous barbed stingers that they launch like quills, their wings atrophied and unusable.
Blight phages were once angelic creatures. Corrupted by demonic forces, each is now a cruel, distended mockery of a cherubic form, covered in pestilent boils that seep ruinous blight.
Chimerons (kai-MEHR-ons) are a horrifying amalgam of multiple demonic forms melded into a unique monstrosity, driven by an unslakable hunger for souls.
Styrichs (STEE-rix) feature lanky bodies covered with manes of long, razor-sharp hair, which they whip around the battlefield to shred their enemies.
Soulraker handmaidens are abyssal parasites implanted in victims by a soulraker hivequeen. Handmaidens gestate inside a host until they're ready to emerge from the body, then consume souls until they're strong enough to transform into a new hivequeen.
Soulraker praetorians are the elite guards of a hivequeen, dripping foul-smelling ichor and using their barbed stingers to lay waste to foes.
A soulraker hivequeen is a demonic wasp whose abdomen houses their own soulraker wasp hive, and whose stinging ovipositor implants victims with handmaiden parasites.
Demon Malice (Level 7+ Malice Features)¶
At the start of any level 7 or higher demon's turn, you can spend Malice to activate one of the following features.
⭐️ Prior Malice Features (3-7 Malice)
The demon activates a Malice feature available to demons of level 6 or lower.
❇️ Seeping Blight (5 Malice)
One demon acting this turn expels blight-digested soul juice onto the ground around them in a 3 burst that lingers until the start of their next turn. Any enemy who enters the area or starts their turn there takes 6 corruption damage, and has a double bane on power rolls until the start of their next turn.
Soulraker Scout¶
Abyssal, Demon, Soulraker | - | Level 7 | Minion Harrier | EV 9 for four minions |
---|---|---|---|---|
1M Size |
7 Speed |
12 Stamina |
0 Stability |
3 Free Strike |
- Immunity |
Fly Movement |
- | Gain an edge on strikes With Captain |
Holy 5 Weaknesses |
+2 Might |
+4 Agility |
+1 Reason |
+0 Intuition |
-1 Presence |
🗡 Soul Stinger (Signature Ability)
Melee, Strike, Weapon Main action 📏 Melee 1 🎯 One creature per minion Power Roll + 4:
- ≤11: 3 poison damage
- 12-16: 6 poison damage; the scout can shift 1 square
- 17+: 7 poison damage; the scout shifts up to 3 squares
⭐️ Abyssal Buzzing
Any enemy who starts their turn with two or more soulraker minions adjacent to them takes 3 sonic damage.
Soulraker Soldier¶
Abyssal, Demon, Soulraker | - | Level 7 | Minion Brute | EV 9 for four minions |
---|---|---|---|---|
2 Size |
6 Speed |
13 Stamina |
2 Stability |
4 Free Strike |
- Immunity |
- Movement |
- | Gain an edge on strikes With Captain |
Holy 5 Weaknesses |
+4 Might |
+2 Agility |
-1 Reason |
-1 Intuition |
-1 Presence |
🗡 Chitin Bash (Signature Ability)
Melee, Strike, Weapon Main action 📏 Melee 1 🎯 One creature or object per minion Power Roll + 4:
- ≤11: 4 damage; push 2
- 12-16: 7 damage; push 2
- 17+: 8 damage; push 4
⭐️ Abyssal Buzzing
Any enemy who starts their turn with two or more soulraker minions adjacent to them takes 3 sonic damage.
Soulraker Stinger¶
Abyssal, Demon, Soulraker | - | Level 7 | Minion Artillery | EV 9 for four minions |
---|---|---|---|---|
1M Size |
6 Speed |
10 Stamina |
0 Stability |
4 Free Strike |
- Immunity |
Climb Movement |
- | Gain an edge on strikes With Captain |
Holy 5 Weaknesses |
+0 Might |
-1 Agility |
+4 Reason |
+4 Intuition |
+0 Presence |
🏹 Barb Launch (Signature Ability)
Magic, Ranged, Strike, Weapon Main action 📏 Ranged 20 🎯 One creature per minion Power Roll + 4:
- ≤11: 4 poison damage
- 12-16: 7 poison damage
- 17+: 8 poison damage
Effect: All soulraker demons have concealment from the target until the start of the stinger's next turn.
⭐️ Abyssal Buzzing
Any enemy who starts their turn with two or more soulraker minions adjacent to them takes 3 sonic damage.
Blight Phage¶
Abyssal, Demon | - | Level 7 | Horde Controller | EV 9 |
---|---|---|---|---|
3 Size |
6 Speed |
40 Stamina |
0 Stability |
3 Free Strike |
- Immunity |
- Movement |
- | - With Captain |
Holy 5 Weaknesses |
+0 Might |
+0 Agility |
+4 Reason |
+2 Intuition |
+4 Presence |
🏹 Blight Pus (Signature Ability)
Magic, Ranged, Strike Main action 📏 Ranged 10 🎯 One creature or object Power Roll + 4:
- ≤11: 7 corruption damage
- 12-16: 10 corruption damage
- 17+: 11 corruption damage
Effect: A puddle of blight-digested soul juice-covers the ground in the target's square, which is affected as if by Seeping Blight (see the Level 7+ Demon Malice feature).
🔳 Blight Rain (3 Malice)
Area, Magic Maneuver 📏 5 cube within 1 🎯 Each enemy in the area Special: The blight phage must create the cube beneath themself.
Effect: The blight phage spins and sheds corruptive blight to fill the area, which is treated as if affected by Seeping Blight.
2 Malice: The blight phage chooses three 2 cube areas within 10 squares of the phage. Each area is covered with blight and treated as if affected by Seeping Blight.
⭐️ Lethe
While the blight phage is winded, they gain an edge on strikes, and any strike made against them gains an edge.
⭐️ Soulsight
Any creature within 2 squares of the blight phage can't be hidden from them.
Chimeron¶
Abyssal, Demon | - | Level 9 | Horde Brute | EV 9 |
---|---|---|---|---|
3 Size |
6 Speed |
90 Stamina |
2 Stability |
5 Free Strike |
- Immunity |
- Movement |
- | - With Captain |
Holy 5 Weaknesses |
+4 Might |
+0 Agility |
+2 Reason |
+1 Intuition |
+2 Presence |
🗡 Flux Gnash (Signature Ability)
Melee, Strike, Weapon Main action 📏 Melee 2 🎯 One creature or object Power Roll + 4:
- ≤11: 9 cold, fire, or sonic damage
- 12-16: 11 cold, fire, or sonic damage
- 17+: 13 cold, fire, or sonic damage; M < 4 bleeding, dazed, or slowed (save ends)
Special: After making the power roll, the chimeron decides what damage type the ability deals and which condition it imposes.
❗️ Pain Absorption (1 Malice)
- Triggered action 📏 Self 🎯 Self Trigger: The chimeron is targeted by a damage-dealing strike.
Effect: The chimeron halves the damage.
⭐️ Lethe
While the chimeron is winded, they gain an edge on strikes, and any strike made against them gains an edge.
⭐️ Soulsight
Any creature within 2 squares of the chimeron can't be hidden from them.
Styrich¶
Abyssal, Demon | - | Level 8 | Horde Hexer | EV 10 |
---|---|---|---|---|
1L Size |
6 Speed |
45 Stamina |
1 Stability |
3 Free Strike |
- Immunity |
- Movement |
- | - With Captain |
Holy 5 Weaknesses |
+2 Might |
+4 Agility |
+0 Reason |
+2 Intuition |
+0 Presence |
🗡 Hair Whip (Signature Ability)
Melee, Strike, Weapon Main action 📏 Melee 4 🎯 One creature or object Power Roll + 4:
- ≤11: 7 damage; pull 1
- 12-16: 10 damage; pull 2, grabbed
- 17+: 12 damage; pull 3, grabbed
Effect: Any target restrained by the styrich's Tangled Nest ability can be pulled the distance determined by the power roll.
❇️ Tangled Nest (5 Malice)
Area Maneuver 📏 4 burst 🎯 Each enemy in the area Power Roll + 4:
- ≤11: A < 2 slowed (save ends)
- 12-16: Slowed (EoT) or A < 3 3 damage and restrained (EoT)
- 17+: Restrained (EoT) or A < 4 3 damage and restrained (save ends)
⭐️ Lethe
While the styrich is winded, they gain an edge on strikes, and any strike made against them gains an edge.
⭐️ Soulsight
Any creature within 2 squares of the styrich can't be hidden from them.
Soulraker Praetorian¶
Abyssal, Demon, Soulraker | - | Level 7 | Horde Harrier | EV 9 |
---|---|---|---|---|
1L Size |
8 Speed |
45 Stamina |
0 Stability |
3 Free Strike |
- Immunity |
- Movement |
- | - With Captain |
Holy 5 Weaknesses |
+2 Might |
+4 Agility |
+0 Reason |
+2 Intuition |
+0 Presence |
🗡 Barbed Stinger (Signature Ability)
Melee, Strike, Weapon Main action 📏 Melee 2 🎯 One creature Power Roll + 4:
- ≤11: 7 poison damage; push 2
- 12-16: 10 poison damage; push 2
- 17+: 11 poison damage; push 4; A < 4 grabbed
Effect: The praetorian can shift into each square the target leaves.
❗️ Stinging Departure (2 Malice)
- Triggered action 📏 Self 🎯 The triggering creature Trigger: A creature ends the praetorian's grab.
Effect: The praetorian makes a free strike against the target, breaks off part of their stinger in the target, and shifts up to half their speed. The target is bleeding until they remove the stinger fragment as a free maneuver, taking 6 damage in the process.
⭐️ Lethe
While the praetorian is winded, they gain an edge on strikes, and any strike made against them gains an edge.
⭐️ Praetorian Buzzing
Any creature who starts their turn with two or more praetorians adjacent to them takes 6 sonic damage.
Soulraker Handmaiden¶
Abyssal, Demon, Soulraker | - | Level 8 | Horde Ambusher | EV 10 |
---|---|---|---|---|
1M Size |
0 Speed |
50 Stamina |
0 Stability |
4 Free Strike |
- Immunity |
- Movement |
- | - With Captain |
Holy 5 Weaknesses |
+3 Might |
+0 Agility |
+2 Reason |
+2 Intuition |
+4 Presence |
⭐️ Implanted Parasite
A host creature implanted by a soulraker hivequeen's Stinging Ovipositor has no physical or mental signs of the handmaiden gestating inside the host's body.
After 1d3 + 1 weeks of gestation, the handmaiden fully forms inside the host. The handmaiden always moves with and occupies the same space as the host and can't be separated from them. While totally within the creature, the handmaiden doesn't have line of effect to the host or targets outside the host and vice versa. As a maneuver, the handmaiden can emerge from the host as a horrifying tower of flesh and bone that remains attached to the host's insides. While emerged, the handmaiden can use a move action to make the host move up to their speed and has access to the host's signature abilities, using the host's modifiers for any power rolls. The handmaiden has the same Stability as the host. If the handmaiden or host is force moved, the other moves with them. While emerged, the handmaiden can be targeted independently of the host. The handmaiden can retreat totally within the host's body as a maneuver. If the handmaiden dies, their remains separate from the host.
The Find a Cure downtime project in Draw Steel: Heroes can be used to find a cure that removes a handmaiden from a host. The cure kills the handmaiden when consumed.
🗡 Emergent Horrors (Signature Ability)
Melee, Strike, Weapon Main action 📏 Melee 2 🎯 One creature or object Power Roll + 4:
- ≤11: 8 corruption damage
- 12-16: 11 corruption damage
- 17+: 13 corruption damage; M < 4 frightened (save ends)
Effect: If the handmaiden was totally within their host's body at the start of this turn, the ability deals an extra 8 damage.
⭐️ Lethe
While the handmaiden is winded, they gain an edge on strikes, and any strike made against them gains an edge.
Soulraker Hivequeen¶
Abyssal, Demon, Soulraker | - | Level 9 | Leader | EV 44 |
---|---|---|---|---|
5 Size |
6 Speed |
240 Stamina |
2 Stability |
9 Free Strike |
- Immunity |
Fly Movement |
- | - With Captain |
Holy 5 Weaknesses |
+5 Might |
-1 Agility |
+3 Reason |
+3 Intuition |
+2 Presence |
⚔️ Stinging Ovipositor (Signature Ability)
Magic, Melee, Ranged, Strike Main action 📏 Melee 1 or ranged 10 🎯 Two creatures Power Roll + 5:
- ≤11: 14 poison damage; M < 3 bleeding (save ends)
- 12-16: 19 poison damage; M < 4 bleeding (save ends)
- 17+: 23 poison damage; M < 5 the target is implanted
Effect: An implanted target has a soulraker handmaiden parasite gestating in them (see the handmaiden's Implanted Parasite trait).
❇️ Forced Gestation (3 Malice)
Area Maneuver 📏 10 burst 🎯 Each implanted handmaiden parasite in the area Effect: The hivequeen lets loose a subsonic call to each target, forcing them to immediately emerge from their host's body as a mature soulraker handmaiden and make a free strike.
❗️ For the Queen! (2 Malice)
Area Triggered action 📏 5 burst 🎯 Special Trigger: The hivequeen is targeted by a strike for the second time on an attacker's turn, whether by the attacker or another creature acting on the attacker's turn.
Effect: Two soulraker minions appear within distance.
2 Malice: A soulraker praetorian also appears within distance.
⭐️ Cannibal Queen
At the end of their turn, the hivequeen can consume an adjacent soulraker demon to end one effect on them that can be ended by a saving throw (no action required).
⭐️ Hive Soulsight
Any creature within 2 squares of a soulraker demon within 100 miles of the hivequeen can't be hidden from the hivequeen. The hivequeen has line of effect to such creatures.
☠️ Kicking the Nest (Villain Action 1)
Area - 📏 10 burst 🎯 Each soulraker minion in the area Effect: Each target can move their speed and make a free strike. If no minions are present, four soulraker minions are summoned into unoccupied spaces within distance before the hivequeen uses this villain action.
☠️ Buzz Off! (Villain Action 2)
Area - 📏 5 burst 🎯 Each enemy in the area Power Roll + 5:
- ≤11: Push 3; I < 3 dazed (save ends)
- 12-16: Push 3; I < 4 dazed (save ends)
- 17+: 11 sonic damage; push 3; I < 5 dazed (save ends)
Effect: The hivequeen shifts up to her speed.
☠️ Bomber Wasp Warfare (Villain Action 3)
Area, Magic, Ranged - 📏 Four 2 cubes within 10 🎯 Each enemy in the area Power Roll + 4:
- ≤11: 7 poison damage; M < 3 bleeding (save ends)
- 12-16: 11 poison damage; M < 4 bleeding (save ends)
- 17+: 14 poison damage; M < 5 bleeding (save ends)
Demons-4th Echelon¶
The more souls a demon consumes, the more they evolve. The more they evolve, the more refined their tastes become, until eventually demons of category 10 can be satisfied only by consuming souls that exemplify particular qualities. Many demons of this category have their tastes honored by their titles, such as Gorgino, the Sensuous Feast; Tyx, the Obliviated Spiral; and Lorikta, the Discarded Dream.
Optacus (OHP-tih-cus) demons are abyssal eyes atop a spindly flesh stalk supported by innumerable legs. Able to affix to any surface, they shoot deadly beams of fire at distant foes.
Tyburakis (tee-berr-AH-kees) appear as a horrifying cross between a thresher shark and a terror lizard, their tails lined with tiny shark maws that allow them to bite multiple foes at once.
Unguloids (UHN-jyl-oids) have a centaur-like form, with a body and head resembling a demonic rhinoceros. They are known for their devastating charge.
Izyaks (ee-zi-YAHKS) have a mercurial form that ripples with psionic energy, making these demons appear different to all those who observe them. Their true form is a brain supported on four bone legs.
Vicisitators (vih-SIS-ih-tay-tors) are dangerous and horrifically unstable, the flesh and bone of their bodies trapped in a state of perpetual agonizing flux. Their very touch results in excruciating pain as it warps flesh, bone, and soul.
Aurumvas (or-UM-vahs) the demon king stands alone among named demons for craving not only wealth, but highly avaricious souls. A towering figure with a stack of crowns atop his ophidian head, he is a vision of opulence, excess, and absolute debasement. He lords over other powerful demons by virtue of the wealth held in his vast vaults in the Abyssal Wasteland, acquired through the slaughter of countless creatures. But even as he gazes upon his riches and supernatural treasures, Aurumvas wants for more. He draws lesser demons and wicked mortals to his service with the promise of minor treasures, knowing full well that one needs to spend wealth to make it. If left unchecked, Aurumvas's servile armies and glittering hoards might one day encompass the entire timescape.
Demon Malice (Level 10+ Malice Features)¶
At the start of any level 10 or higher demon's turn, you can spend Malice to activate one of the following features.
⭐️ Prior Malice Features (3-7 Malice)
The demon activates a Malice feature available to demons of level 9 or lower.
❇️ Soul Flense (7 Malice)
One demon acting this turn unleashes their pent-up agony and pain on every non-demon in a 5 burst. Each target makes a Presence test.
- ≤11: 10 corruption damage; the target is soul flensed
- 12-16: The target is soul flensed
- 17+: No effect.
Effect: The demon removes all conditions and effects on themself that can be ended by a saving throw, and transfers all those effects to each creature soul flensed this way.
Optacus¶
Abyssal, Demon | - | Level 10 | Minion Artillery | EV 12 for four minions |
---|---|---|---|---|
1S Size |
6 Speed |
14 Stamina |
0 Stability |
5 Free Strike |
- Immunity |
Climb Movement |
- | +4 bonus to speed With Captain |
Holy 5 Weaknesses |
+1 Might |
+3 Agility |
+1 Reason |
+5 Intuition |
+1 Presence |
🏹 Optical Flare (Signature Ability)
Magic, Ranged, Strike, Weapon Main action 📏 Ranged 20 🎯 One creature or object per minion Power Roll + 5:
- ≤11: 5 fire damage
- 12-16: 8 fire damage
- 17+: 10 fire damage; this damage ignores immunity
Effect: This ability ignores concealment. A winded target takes an extra 5 damage.
Tyburaki¶
Abyssal, Demon | - | Level 10 | Minion Harrier | EV 12 for four minions |
---|---|---|---|---|
2 Size |
8 Speed |
15 Stamina |
0 Stability |
4 Free Strike |
- Immunity |
Swim Movement |
- | +4 damage bonus to strikes With Captain |
Holy 5 Weaknesses |
+2 Might |
+5 Agility |
+0 Reason |
+3 Intuition |
-1 Presence |
🗡 Tail Bite (Signature Ability)
Melee, Strike, Weapon Main action 📏 Melee 3 🎯 One creature or object per minion Power Roll + 5:
- ≤11: 4 damage
- 12-16: 7 damage
- 17+: 9 damage
Effect: The tyburaki can make a free strike against each enemy adjacent to the target.
⭐️ Breacher
While swimming, the tyburaki can jump 5 squares as part of their movement.
⭐️ Soulsight
Any creature within 2 squares of the tyburaki can't be hidden from them.
Unguloid¶
Abyssal, Demon | - | Level 10 | Minion Brute | EV 12 for four minions |
---|---|---|---|---|
2 Size |
8 Speed |
17 Stamina |
3 Stability |
5 Free Strike |
- Immunity |
- Movement |
- | Have a double edge on strikes With Captain |
Holy 5 Weaknesses |
+5 Might |
+5 Agility |
-1 Reason |
-1 Intuition |
-1 Presence |
🗡 Gore Horn (Signature Ability)
Charge, Melee, Strike, Weapon Main action 📏 Melee 1 🎯 One creature or object per minion Power Roll + 5:
- ≤11: 5 damage; push 2
- 12-16: 8 damage; push 4
- 17+: 10 damage; push 6
Effect: If this ability is used as part of a charge for which the unguloid moves 2 squares or more, it deals an extra 10 damage.
⭐️ Soulsight
Any creature within 2 squares of the unguloid can't be hidden from them.
Izyak¶
Abyssal, Demon | - | Level 10 | Horde Controller | EV 12 |
---|---|---|---|---|
2 Size |
6 Speed |
55 Stamina |
0 Stability |
4 Free Strike |
- Immunity |
Teleport Movement |
- | - With Captain |
Holy 5 Weaknesses |
+0 Might |
+0 Agility |
+5 Reason |
+2 Intuition |
+4 Presence |
🏹 Nostalgic Wanderlust (Signature Ability)
Psionic, Ranged, Strike Main action 📏 Ranged 10 🎯 One creature Power Roll + 5:
- ≤11: 9 psychic damage; R < 3 restrained (save ends)
- 12-16: 12 psychic damage; R < 4 restrained (save ends)
- 17+: 14 psychic damage; R < 5 restrained (save ends)
Effect: The izyak can slide any target restrained this way up to 3 squares.
3 Malice: The izyak can vertical slide any target restrained this way up to 6 squares instead. A target left in midair doesn't fall until the restrained condition ends.
🔳 Ruinous Temptation (3 Malice)
Area, Psionic, Ranged Main action 📏 4 cube within 10 🎯 Each enemy in the area Power Roll + 5:
- ≤11: 4 psychic damage; I < 3 dazed (save ends)
- 12-16: 7 psychic damage; I < 4 dazed (save ends)
- 17+: 9 psychic damage; I < 5 dazed (save ends)
Effect: Any target dazed this way must use a move action to move their speed toward the izyak on their next turn.
2 Malice: The area increases to a 6 cube.
⭐️ Lethe
While the izyak is winded, they gain an edge on strikes, and any strike made against them gains an edge.
⭐️ Soulsight
Any creature within 2 squares of the izyak can't be hidden from them.
Vicisitator¶
Abyssal, Demon | - | Level 10 | Horde Harrier | EV 12 |
---|---|---|---|---|
1M Size |
9 Speed |
60 Stamina |
0 Stability |
4 Free Strike |
- Immunity |
- Movement |
- | - With Captain |
Holy 5 Weaknesses |
+4 Might |
+5 Agility |
-1 Reason |
-2 Intuition |
-3 Presence |
⚔️ Warp Touch (Signature Ability)
Magic, Melee, Ranged, Strike, Weapon Main action 📏 Melee 1 or ranged 10 🎯 One creature or object Power Roll + 5:
- ≤11: 9 damage
- 12-16: 12 damage
- 17+: 14 damage; I < 5 the target is slowed and weakened (save ends)
Special: The effects of being slowed and weakened this way can't be ignored.
🔳 Soul Flay (5 Malice)
Area Maneuver 📏 6 x 3 line within 1 🎯 Each enemy in the area Power Roll + 5:
- ≤11: 4 psychic damage; P < 3 bleeding (save ends)
- 12-16: 7 psychic damage; P < 4 bleeding (save ends)
- 17+: 9 psychic damage; P < 5 bleeding (save ends)
Effect: Any creature who is bleeding from this ability loses 2d6 Stamina instead of 1d6.
⭐️ Lethe
While the vicisitator is winded, they gain an edge on strikes, and any strike made against them gains an edge.
⭐️ Soulsight
Any creature within 2 squares of the vicisitator can't be hidden from them.
Aurumvas¶
Abyssal, Demon | - | Level 10 | Leader | EV 48 |
---|---|---|---|---|
3 Size |
8 Speed |
260 Stamina |
2 Stability |
10 Free Strike |
- Immunity |
Fly Movement |
- | - With Captain |
Holy 5 Weaknesses |
+5 Might |
+2 Agility |
+5 Reason |
+3 Intuition |
+5 Presence |
⭐️ Absorb Soul
Whenever any demon is reduced to 0 Stamina within 10 squares of Aurumvas, the Director gains 1 Malice. Aurumvas loses this trait while he is dazed.
🗡 Greedy Hands (Signature Ability)
Magic, Melee, Strike Main action 📏 Melee 2 🎯 Two creatures or objects Power Roll + 5:
- ≤11: 15 corruption damage; R < 4 weakened (save ends)
- 12-16: 20 corruption damage; R < 5 weakened (save ends)
- 17+: 24 corruption damage; R < 6 weakened (save ends)
2 Malice: Aurumvas regains Stamina equal to the damage dealt.
🏹 Covetous Bolts (3 Malice)
Magic, Ranged, Strike Main action 📏 Ranged 20 🎯 Two creatures Power Roll + 5:
- ≤11: 15 psychic damage; P < 4 dazed (save ends)
- 12-16: 20 psychic damage; P < 5 dazed (save ends)
- 17+: 24 psychic damage; P < 6 dazed (save ends)
2 Malice: While dazed this way, a target can't gain Heroic Resources.
🏹 Greed Is Good (2 Malice)
Ranged Maneuver 📏 Ranged 10 🎯 Special Effect: Aurumvas chooses a supernatural treasure or an item made of gold and teleports to an unoccupied space adjacent to that object, then ends one effect on him that can be ended by a saving throw.
⭐️ More... More...
While Aurumvas is winded, he has a double edge on strikes.
⭐️ Soulsight
Any creature within 5 squares of Aurumvas can't be hidden from him.
☠️ Time Is Money (Villain Action 1)
Area, Magic - 📏 20 burst 🎯 Self and each ally in the area Effect: Aurumvas warps time with his abyssal avarice. Each target can teleport up to their speed and make a free strike.
☠️ Hostile Acquisition (Villain Action 2)
Ranged - 📏 Ranged 10 🎯 Special Effect: Aurumvas chooses up to three treasures within distance that he has line of effect to and that aren't artifacts. Until the end of the encounter, ethereal golden snakes swirl around the target treasures. While an affected treasure is worn or held by a hero, each time that hero gains any amount of their Heroic Resource, the Director gains 1 Malice.
☠️ No Matter the Cost (Villain Action 3)
Area, Magic, Ranged - 📏 Four 3 cubes within 10 🎯 Each creature in the area Effect: Aurumvas summons treasures from his vaults into the area, then causes them to explode.
Power Roll + 5:
- ≤11: 1 10 fire damage; push 1
- 12-16: 2 15 fire damage; push 2
- 17+: 3 19 fire damage; push 3