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Fangling
Abyssal, Demon - Level 4 Horde Harrier EV 6
1L
Size
8
Speed
30
Stamina
0
Stability
2
Free Strike
-
Immunity
-
Movement
- -
With Captain
Holy 5
Weaknesses
+3
Might
+2
Agility
+0
Reason
+0
Intuition
+0
Presence

🗡 Tooth! Tusk! Claw! (Signature Ability)

Melee, Strike, Weapon Main action
📏 Melee 1 🎯 One creature or object

Power Roll + 3:

  • ≤11: 5 damage
  • 12-16: 7 damage
  • 17+: 9 damage

Effect: Each enemy adjacent to the fangling takes 2 damage.

🔳 Tumbling Gore (2 Malice)

Area, Weapon Maneuver
📏 8 x 3 line within 1 🎯 Each enemy in the area

e 8 x 3 line within 1 x Each enemy in the area

Power Roll + 2:

  • ≤11: 2 damage; pull 1; A < 1 bleeding (save ends)
  • 12-16: 3 damage; pull 1; A < 2 bleeding (save ends)
  • 17+: 4 damage; pull 1; A < 3 bleeding (save ends)

⭐️ Made of Teeth

Whenever an adjacent enemy grabs the fangling or uses a melee ability against the fangling, they take 2 damage.

⭐️ Lethe

While the fangling is winded, they gain an edge on strikes, and any strike made against them gains an edge.

⭐️ Soulsight

Any creature within 2 squares of the fangling can't be hidden from them