Lumbering Egress¶
Abyssal, Demon | - | Level 6 | Leader | EV 32 |
---|---|---|---|---|
3 Size |
6 Speed |
180 Stamina |
3 Stability |
7 Free Strike |
- Immunity |
- Movement |
- | - With Captain |
Holy 5 Weaknesses |
+4 Might |
-1 Agility |
+1 Reason |
+2 Intuition |
+2 Presence |
🏹 Ensnarer Cannon (Signature Ability)
Magic, Ranged, Strike Main action 📏 Ranged 10 🎯 Two creatures or objects Power Roll + 4:
- ≤11: 11 corruption damage; A < 2 restrained (save ends)
- 12-16: 16 corruption damage; A < 3 restrained (save ends)
- 17+: 19 corruption damage; A < 4 restrained (save ends)** |
2 Malice: Two ensnarers appear in unoccupied spaces adjacent to each target. On a tier 3 outcome, four ensnarers appear.
❇️ Demonic Egress (2 Malice)
Area Maneuver 📏 3 burst 🎯 Special Effect: Four level 1 demon minions (most commonly ensnarers, frenzieds, and pitlings) burst forth from the egress and appear in unoccupied spaces in the area.
2 Malice: Four level 4 demon minions (most commonly orliq, grulqins, and wobalas) appear instead.
❗️ Abyssal Protectors (2 Malice)
Area, Magic Triggered action 📏 5 burst 🎯 Special Trigger: The last ally minion on the encounter map dies, or the egress is reduced below 25 Stamina.
Effect: Eight ensnarers appear anywhere in the area.
⭐️ End Effect
At the end of each of their turns, the egress can take 10 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
☠️ Frenzied Deluge (Villain Action 1)
Ranged - 📏 Ranged 10 🎯 Three enemies Power Roll + 4:
- ≤11: 7 corruption damage
- 12-16: 2 12 corruption damage
- 17+: 3 15 corruption damage; two frenzieds appear in unoccupied spaces adjacent to each target
☠️ Fold Space (Villain Action 2)
Ranged - 📏 Ranged 20 🎯 Self Effect: The egress folds into their own portal and teleports to an un occupied space within distance. Four level 4 demon minions (most commonly orliq, grulqins, and wobalas) appear in squares in the egress's former space.
☠️ Blood of the Abyss (Villain Action 3)
Area, Magic - 📏 10 x 3 line within 1 🎯 Each enemy and object in the area Power Roll + 4:
- ≤11: 6 corruption damage; R < 2 weakened (save ends)
- 12-16: 2 11 corruption damage; R < 3 weakened (save ends)
- 17+: 3 14 corruption damage; R < 2 weakened (save ends)
Effect: The egress recalls and instantly destroys any minion allies on the encounter map. A torrent of churned-up minion bodies, blood, and ichor erupts from the egress, dealing an extra 1 damage for each minion destroyed this way.