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Lumbering Egress
Abyssal, Demon - Level 6 Leader EV 32
3
Size
6
Speed
180
Stamina
3
Stability
7
Free Strike
-
Immunity
-
Movement
- -
With Captain
Holy 5
Weaknesses
+4
Might
-1
Agility
+1
Reason
+2
Intuition
+2
Presence

🏹 Ensnarer Cannon (Signature Ability)

Magic, Ranged, Strike Main action
📏 Ranged 10 🎯 Two creatures or objects

Power Roll + 4:

  • ≤11: 11 corruption damage; A < 2 restrained (save ends)
  • 12-16: 16 corruption damage; A < 3 restrained (save ends)
  • 17+: 19 corruption damage; A < 4 restrained (save ends)** |

2 Malice: Two ensnarers appear in unoccupied spaces adjacent to each target. On a tier 3 outcome, four ensnarers appear.

❇️ Demonic Egress (2 Malice)

Area Maneuver
📏 3 burst 🎯 Special

Effect: Four level 1 demon minions (most commonly ensnarers, frenzieds, and pitlings) burst forth from the egress and appear in unoccupied spaces in the area.

2 Malice: Four level 4 demon minions (most commonly orliq, grulqins, and wobalas) appear instead.

❗️ Abyssal Protectors (2 Malice)

Area, Magic Triggered action
📏 5 burst 🎯 Special

Trigger: The last ally minion on the encounter map dies, or the egress is reduced below 25 Stamina.

Effect: Eight ensnarers appear anywhere in the area.

⭐️ End Effect

At the end of each of their turns, the egress can take 10 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.

☠️ Frenzied Deluge (Villain Action 1)

Ranged -
📏 Ranged 10 🎯 Three enemies

Power Roll + 4:

  • ≤11: 7 corruption damage
  • 12-16: 2 12 corruption damage
  • 17+: 3 15 corruption damage; two frenzieds appear in unoccupied spaces adjacent to each target

☠️ Fold Space (Villain Action 2)

Ranged -
📏 Ranged 20 🎯 Self

Effect: The egress folds into their own portal and teleports to an un occupied space within distance. Four level 4 demon minions (most commonly orliq, grulqins, and wobalas) appear in squares in the egress's former space.

☠️ Blood of the Abyss (Villain Action 3)

Area, Magic -
📏 10 x 3 line within 1 🎯 Each enemy and object in the area

Power Roll + 4:

  • ≤11: 6 corruption damage; R < 2 weakened (save ends)
  • 12-16: 2 11 corruption damage; R < 3 weakened (save ends)
  • 17+: 3 14 corruption damage; R < 2 weakened (save ends)

Effect: The egress recalls and instantly destroys any minion allies on the encounter map. A torrent of churned-up minion bodies, blood, and ichor erupts from the egress, dealing an extra 1 damage for each minion destroyed this way.