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Vicisitator
Abyssal, Demon - Level 10 Horde Harrier EV 12
1M
Size
9
Speed
60
Stamina
0
Stability
4
Free Strike
-
Immunity
-
Movement
- -
With Captain
Holy 5
Weaknesses
+4
Might
+5
Agility
-1
Reason
-2
Intuition
-3
Presence

⚔️ Warp Touch (Signature Ability)

Magic, Melee, Ranged, Strike, Weapon Main action
📏 Melee 1 or ranged 10 🎯 One creature or object

Power Roll + 5:

  • ≤11: 9 damage
  • 12-16: 12 damage
  • 17+: 14 damage; I < 5 the target is slowed and weakened (save ends)

Special: The effects of being slowed and weakened this way can't be ignored.

🔳 Soul Flay (5 Malice)

Area Maneuver
📏 6 x 3 line within 1 🎯 Each enemy in the area

Power Roll + 5:

  • ≤11: 4 psychic damage; P < 3 bleeding (save ends)
  • 12-16: 7 psychic damage; P < 4 bleeding (save ends)
  • 17+: 9 psychic damage; P < 5 bleeding (save ends)

Effect: Any creature who is bleeding from this ability loses 2d6 Stamina instead of 1d6.

⭐️ Lethe

While the vicisitator is winded, they gain an edge on strikes, and any strike made against them gains an edge.

⭐️ Soulsight

Any creature within 2 squares of the vicisitator can't be hidden from them.