Vicisitator¶
Abyssal, Demon | - | Level 10 | Horde Harrier | EV 12 |
---|---|---|---|---|
1M Size |
9 Speed |
60 Stamina |
0 Stability |
4 Free Strike |
- Immunity |
- Movement |
- | - With Captain |
Holy 5 Weaknesses |
+4 Might |
+5 Agility |
-1 Reason |
-2 Intuition |
-3 Presence |
⚔️ Warp Touch (Signature Ability)
Magic, Melee, Ranged, Strike, Weapon Main action 📏 Melee 1 or ranged 10 🎯 One creature or object Power Roll + 5:
- ≤11: 9 damage
- 12-16: 12 damage
- 17+: 14 damage; I < 5 the target is slowed and weakened (save ends)
Special: The effects of being slowed and weakened this way can't be ignored.
🔳 Soul Flay (5 Malice)
Area Maneuver 📏 6 x 3 line within 1 🎯 Each enemy in the area Power Roll + 5:
- ≤11: 4 psychic damage; P < 3 bleeding (save ends)
- 12-16: 7 psychic damage; P < 4 bleeding (save ends)
- 17+: 9 psychic damage; P < 5 bleeding (save ends)
Effect: Any creature who is bleeding from this ability loses 2d6 Stamina instead of 1d6.
⭐️ Lethe
While the vicisitator is winded, they gain an edge on strikes, and any strike made against them gains an edge.
⭐️ Soulsight
Any creature within 2 squares of the vicisitator can't be hidden from them.