Devil Malice¶
At the start of any devil's turn, you can spend Malice to activate one of the following features.
👤 Bureaucratic Tape (3 Malice)
One devil acting this turn uses a signature ability against an adjacent creature. On a tier 3 outcome, the target of the ability has a double bane on strikes (save ends).
⭐️ Underhanded Tactics (5+ Malice)
One or two devils can teleport to a space adjacent to one or more creatures who aren't hidden and make a free strike. For each 2 additional Malice spent on this feature, one additional devil can teleport.
🌀 Read the Small Print (7 Malice)
Each enemy in the encounter is subject to a bad deal proposed by the devils. An enemy must choose between having damage weakness 5 or taking a bane on power rolls. The bad deal lasts until the end of the encounter.
Devil Temptations
Although some devils enjoy comfort and opulence for their own sake, they primarily use treasure as bargaining chips in fiendish compacts: bait on the devils' infernal barbs.
Even more sinister than a prize won in a devil's hard bargain is a gift freely given by a devil. The advantages of such a gift are conditional, lasting only until the devil revokes it at some inconvenient time.
The following are samples of the wonders that a devil can offer-to only the most discriminating customers, of course. A devil might only have two or three of these items available for trade, but others (such as an archdevil's wing) can be won by force. See Draw Steel: Heroes for more information about how these items can be used by heroes.
Components: An archdevil's wing, archdevil's blood, soul chalk, a wide selection of true names
Project Sources: Notes in Anjali for the Devil's Bargain armor enhancement or a Hellcharger Helm, notes in Hyrallic for a Mediator's Charm
Titles: Diabolist, Maestro
Treasures: G'Allios Visiting Card, Thief of Joy
Wealth: Each hero can earn 1 wealth in exchange for a small favor