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Devil Clerk
Devil, Infernal - Level 5 Minion Brute EV 7 for four minions
1M
Size
6
Speed
10
Stamina
0
Stability
3
Free Strike
Fire 5
Immunity
-
Movement
- +2 damage bonus to strikes
With Captain
-
Weaknesses
+3
Might
+0
Agility
+1
Reason
+1
Intuition
+2
Presence

🗡 Quill Pushing (Signature Ability)

Melee, Strike, Weapon Main action
📏 Melee 1 🎯 One creature or object per minion

Power Roll + 3:

  • ≤11: 3 damage; push 1
  • 12-16: 6 damage; push 2
  • 17+: 7 damage; push 3

Effect: Any target adjacent to two or more clerks is taunted until the end of their next turn.

⭐️ True Name

If a creature within 10 squares speaks the clerk's true name, the clerk loses their fire immunity and any nondamaging effects of their signature ability until the end of the encounter.