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Devil Jurist
Devil, Infernal - Level 5 Elite Artillery EV 28
1M
Size
6
Speed
120
Stamina
0
Stability
7
Free Strike
Fire 5
Immunity
Fly
Movement
- -
With Captain
-
Weaknesses
+0
Might
+2
Agility
+1
Reason
+1
Intuition
+3
Presence

⭐️ Hellfire

Fire damage dealt by the jurist ignores damage immunity.

🏹 Fire and Brimstone (Signature Ability)

Magic, Ranged, Strike Main action
📏 Ranged 12 🎯 Two creatures or objects

Power Roll + 3:

  • ≤11: 10 fire damage
  • 12-16: 15 fire damage; A < 2 burning (save ends)
  • 17+: 18 fire damage; A < 3 burning (save ends)

Effect: A burning creature takes 1d6 fire damage at the start of each of their turns. A burning object takes 1d6 fire damage at the end of each round.

1+ Malice: The jurist can target one additional creature or object for each Malice spent.

❇️ Dismissal with Prejudice

Area, Magic Main action
📏 2 burst 🎯 Each enemy in the area

Power Roll + 3

  • ≤11: 6 damage; slide 1
  • 12-16: 10 damage; slide 3
  • 17+: 12 damage; slide 5

Effect: If the target has M < 2, the forced distance movement gains a +3 bonus.

🏹 Ashes to Ashes

Magic, Ranged Maneuver
📏 Ranged 12 🎯 One creature

If the target is burning (see Fire and Brimstone), they take 6 fire damage.

❗️ Devilish Charm (2 Malice)

Magic, Ranged Triggered action
📏 Ranged 5 🎯 The triggering creature

Trigger: A creature targets the jurist with a strike.

Effect: The target makes a Presence test

  • ≤11: The jurist chooses a new target for the strike.
  • 12-16: The jurist halves the triggering damage.
  • 17+: The target takes a bane on the strike.

⭐️ True Name

If a creature within 10 squares speaks the jurist's true name, the jurist loses their fire immunity, any nondamaging effects of their signature ability, and their Devilish Charm ability until the end of the encounter.