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Dwarf Gunner
Dwarf, Humanoid - Level 1 Platoon Artillery EV 6
1M
Size
5
Speed
26
Stamina
1
Stability
4
Free Strike
-
Immunity
-
Movement
- -
With Captain
-
Weaknesses
+0
Might
+2
Agility
+0
Reason
+1
Intuition
+0
Presence

🏹 Portable Ballista (Signature Ability)

Ranged, Strike, Weapon Main action
📏 Ranged 10 🎯 One creature or object

Power Roll + 2:

  • ≤11: 6 damage; push 1
  • 12-16: 9 damage; push 3
  • 17+: 12 damage; push 5

Effect: If the target is adjacent to an object or a wall after the power roll is resolved, they are restrained until the end of their next turn. A target restrained by a dwarf can be force moved by this ability. This forced movement doesn't end the restrained condition unless the Director determines otherwise.

5 Malice: If the target is pushed into another creature, the target and the creature are each restrained until the end of their next turn.

🏹 Ensnaring Chains (5 Malice)

Ranged, Weapon Maneuver
📏 Ranged 10 🎯 One prone, restrained, or slowed creature

Effect: The gunner makes a free strike against the target, and the prone, restrained, and slowed conditions on the target end. The target is then restrained (save ends).

⭐️ Split Shot

Whenever the gunner deals rolled damage to a target, one creature or object adjacent to the target takes 3 damage.