Dwarf Gunner¶
Dwarf, Humanoid | - | Level 1 | Platoon Artillery | EV 6 |
---|---|---|---|---|
1M Size |
5 Speed |
26 Stamina |
1 Stability |
4 Free Strike |
- Immunity |
- Movement |
- | - With Captain |
- Weaknesses |
+0 Might |
+2 Agility |
+0 Reason |
+1 Intuition |
+0 Presence |
🏹 Portable Ballista (Signature Ability)
Ranged, Strike, Weapon Main action 📏 Ranged 10 🎯 One creature or object Power Roll + 2:
- ≤11: 6 damage; push 1
- 12-16: 9 damage; push 3
- 17+: 12 damage; push 5
Effect: If the target is adjacent to an object or a wall after the power roll is resolved, they are restrained until the end of their next turn. A target restrained by a dwarf can be force moved by this ability. This forced movement doesn't end the restrained condition unless the Director determines otherwise.
5 Malice: If the target is pushed into another creature, the target and the creature are each restrained until the end of their next turn.
🏹 Ensnaring Chains (5 Malice)
Ranged, Weapon Maneuver 📏 Ranged 10 🎯 One prone, restrained, or slowed creature Effect: The gunner makes a free strike against the target, and the prone, restrained, and slowed conditions on the target end. The target is then restrained (save ends).
⭐️ Split Shot
Whenever the gunner deals rolled damage to a target, one creature or object adjacent to the target takes 3 damage.