Dwarf Launcher¶
Dwarf, Humanoid | - | Level 1 | Platoon Hexer | EV 8 |
---|---|---|---|---|
1M Size |
5 Speed |
39 Stamina |
3 Stability |
4 Free Strike |
- Immunity |
- Movement |
- | - With Captain |
- Weaknesses |
+1 Might |
+0 Agility |
+0 Reason |
+2 Intuition |
+0 Presence |
🔳 Concussive Grenade (Signature Ability)
Area, Ranged, Weapon Main action 📏 3 cube within 5 🎯 Each enemy in the area Power Roll + 2:
- ≤11: 3 damage; push 1
- 12-16: 6 damage; push 3; M < 1 slowed (save ends)
- 17+: 8 damage; push 3; M < 2 slowed (save ends)
Effect: A target restrained by a dwarf can be force moved by this ability. This forced movement doesn't end the restrained condition unless the Director determines otherwise.
🔳 Sleep Grenade (3 Malice)
Ranged, Weapon Main action 📏 3 cube within 5 🎯 Each enemy in the area Power Roll + 2:
- ≤11: 3 poison damage; I < 0 dazed (save ends)
- 12-16: 6 poison damage; I < 1 dazed (save ends)
- 17+: 8 poison damage; I < 2 dazed (save ends)
Effect: A target dazed this way treats their characteristic scores as 1 lower for the purpose of resisting potencies.
⭐️ Indirect Fire
The launcher ignores concealment and cover, and doesn't need line of effect to use their abilities as long as a size 1 opening exists between the dwarf and the target.