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Dwarf Launcher
Dwarf, Humanoid - Level 1 Platoon Hexer EV 8
1M
Size
5
Speed
39
Stamina
3
Stability
4
Free Strike
-
Immunity
-
Movement
- -
With Captain
-
Weaknesses
+1
Might
+0
Agility
+0
Reason
+2
Intuition
+0
Presence

🔳 Concussive Grenade (Signature Ability)

Area, Ranged, Weapon Main action
📏 3 cube within 5 🎯 Each enemy in the area

Power Roll + 2:

  • ≤11: 3 damage; push 1
  • 12-16: 6 damage; push 3; M < 1 slowed (save ends)
  • 17+: 8 damage; push 3; M < 2 slowed (save ends)

Effect: A target restrained by a dwarf can be force moved by this ability. This forced movement doesn't end the restrained condition unless the Director determines otherwise.

🔳 Sleep Grenade (3 Malice)

Ranged, Weapon Main action
📏 3 cube within 5 🎯 Each enemy in the area

Power Roll + 2:

  • ≤11: 3 poison damage; I < 0 dazed (save ends)
  • 12-16: 6 poison damage; I < 1 dazed (save ends)
  • 17+: 8 poison damage; I < 2 dazed (save ends)

Effect: A target dazed this way treats their characteristic scores as 1 lower for the purpose of resisting potencies.

⭐️ Indirect Fire

The launcher ignores concealment and cover, and doesn't need line of effect to use their abilities as long as a size 1 opening exists between the dwarf and the target.