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Dwarf Reel Winch
Dwarf, Humanoid - Level 1 Platoon Support EV 6
1M
Size
5
Speed
36
Stamina
2
Stability
3
Free Strike
-
Immunity
-
Movement
- -
With Captain
-
Weaknesses
+0
Might
+2
Agility
+0
Reason
+1
Intuition
+0
Presence

🏹 Snaring Crossbow (Signature Ability)

Ranged, Strike, Weapon Main action
📏 Ranged 10 🎯 One creature or object

Power Roll + 2:

  • ≤11: 5 damage; M < 0 slowed (save ends)
  • 12-16: 7 damage; M < 1 slowed (save ends)
  • 17+: 9 damage; M < 2 slowed (save ends)

Effect: The target is pulled up to 5 squares. A target restrained by a dwarf can be force moved by this ability. This forced movement doesn't end the restrained condition unless the Director determines otherwise.

🏹 Reel Them In (3 Malice)

Ranged, Weapon Maneuver
📏 Ranged 10 🎯 Three creatures

Effect: The target is pulled up to 8 squares. A restrained or slowed target can be pulled an additional 2 squares. A target restrained by a dwarf can be force moved by this ability. This forced movement doesn't end the restrained condition unless the Director determines otherwise.

⭐️ We Have a Quota!

If a target made slowed by the reel winch is already grabbed or slowed, the grabbed and slowed conditions end and the target is restrained (save ends).