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Dwarf Trapper
Dwarf, Humanoid - Level 1 Platoon Harrier EV 6
1M
Size
7
Speed
36
Stamina
2
Stability
3
Free Strike
-
Immunity
-
Movement
- -
With Captain
-
Weaknesses
+0
Might
+2
Agility
+0
Reason
+1
Intuition
+0
Presence

⚔️ Concussive Bolts (Signature Ability)

Charge, Melee, Ranged, Strike, Weapon Main action
📏 Melee 1 or ranged 10 🎯 One creature or object

Power Roll + 2:

  • ≤11: 5 damage; push 2
  • 12-16: 7 damage; push 4
  • 17+: 9 damage; push 6

Effect: A target restrained by a dwarf can be force moved by this ability. This forced movement doesn't end the restrained condition unless the Director determines otherwise.

🔳 Steam-Powered Snare (3 Malice)

Area, Ranged, Weapon Maneuver
📏 3 cube within 5 🎯 Each enemy in the area

Effect: Each target makes a Might test.

  • ≤11: 7 damage; restrained (EoT)
  • 12-16: 5 damage; slowed (EoT)
  • 17+: No effect.

The snare remains until the end of the encounter. Any enemy who moves into the area for the first time in a round or starts their turn there must make the test.