Dwarf Trapper¶
Dwarf, Humanoid | - | Level 1 | Platoon Harrier | EV 6 |
---|---|---|---|---|
1M Size |
7 Speed |
36 Stamina |
2 Stability |
3 Free Strike |
- Immunity |
- Movement |
- | - With Captain |
- Weaknesses |
+0 Might |
+2 Agility |
+0 Reason |
+1 Intuition |
+0 Presence |
⚔️ Concussive Bolts (Signature Ability)
Charge, Melee, Ranged, Strike, Weapon Main action 📏 Melee 1 or ranged 10 🎯 One creature or object Power Roll + 2:
- ≤11: 5 damage; push 2
- 12-16: 7 damage; push 4
- 17+: 9 damage; push 6
Effect: A target restrained by a dwarf can be force moved by this ability. This forced movement doesn't end the restrained condition unless the Director determines otherwise.
🔳 Steam-Powered Snare (3 Malice)
Area, Ranged, Weapon Maneuver 📏 3 cube within 5 🎯 Each enemy in the area Effect: Each target makes a Might test.
- ≤11: 7 damage; restrained (EoT)
- 12-16: 5 damage; slowed (EoT)
- 17+: No effect.
The snare remains until the end of the encounter. Any enemy who moves into the area for the first time in a round or starts their turn there must make the test.