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Dwarf Warden
Dwarf, Humanoid - Level 2 Platoon Brute EV 8
1M
Size
5
Speed
59
Stamina
3
Stability
5
Free Strike
-
Immunity
-
Movement
- -
With Captain
-
Weaknesses
+2
Might
+0
Agility
+0
Reason
+1
Intuition
+0
Presence

🗡 Concussive Maul (Signature Ability)

Melee, Strike, Weapon Main action
📏 Melee 1 🎯 One creature or object

Power Roll + 2:

  • ≤11: 7 damage; push 1
  • 12-16: 10 damage; push 3
  • 17+: 13 damage; push 5; M < 2 restrained (save ends)

Effect: A target restrained by a dwarf can be force moved by this ability. This forced movement doesn't end the restrained condition unless the Director determines otherwise.

🔳 Concussive Shockwave (5 Malice)

Area, Weapon Main action
📏 3 cube within 1 🎯 Each enemy in the area

Power Roll + 2:

  • ≤11: 5 damage; push 2; A < 0 slowed (save ends)
  • 12-16: 8 damage; push 2; A < 1 slowed (save ends)
  • 17+: 11 damage; push 2; A < 2 slowed (save ends)

Effect: A target restrained by a dwarf can be force moved by this ability. This forced movement doesn't end the restrained condition unless the Director determines otherwise.

⭐️ Escort the Prisoners

Whenever the warden moves, they can carry an adjacent restrained enemy as if the enemy were grabbed by them.