Crux of Fire¶
Elemental | - | Level 3 | Elite Artillery | EV 20 |
---|---|---|---|---|
1T Size |
6 Speed |
80 Stamina |
0 Stability |
6 Free Strike |
Fire 5 Immunity |
- Movement |
- | - With Captain |
- Weaknesses |
-1 Might |
+2 Agility |
+0 Reason |
+1 Intuition |
+2 Presence |
🏹 Spitfire (Signature Ability)
Magic, Ranged, Strike Main action 📏 Ranged 12 🎯 Two creatures or objects Power Roll + 2:
- ≤11: 8 fire damage
- 12-16: 12 fire damage; A < 1 the target is burning (save ends)
- 17+: 15 fire damage; A < 2 the target is burning (save ends)
Effect: A burning creature takes 1d6 fire damage at the start of each of their turns. A burning object takes 1d6 fire damage at the end of each round.
🏹 Convocation of Flames
Magic, Ranged Maneuver 📏 Ranged 5 🎯 Self or one elemental Effect: Until the start of the crux's next turn, the target has fire immunity 5.
3 Malice: Until the end of the encounter, the ground within 3 squares of the target is wreathed in fire. Any enemy who enters that area for the first time in a round or starts their turn there takes 3 fire damage.
❗️ Flame Jet (1 Malice)
Magic Triggered action 📏 Self 🎯 Self Trigger: The crux takes damage.
Effect: The crux ignores any effects associated with the damage and can fly up to their speed. If the crux doesn't end this movement on solid ground, they fall.
⭐️ Fickle and Free
The crux can't be restrained, slowed, or knocked prone, and they ignore difficult terrain.