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Crux of Fire
Elemental - Level 3 Elite Artillery EV 20
1T
Size
6
Speed
80
Stamina
0
Stability
6
Free Strike
Fire 5
Immunity
-
Movement
- -
With Captain
-
Weaknesses
-1
Might
+2
Agility
+0
Reason
+1
Intuition
+2
Presence

🏹 Spitfire (Signature Ability)

Magic, Ranged, Strike Main action
📏 Ranged 12 🎯 Two creatures or objects

Power Roll + 2:

  • ≤11: 8 fire damage
  • 12-16: 12 fire damage; A < 1 the target is burning (save ends)
  • 17+: 15 fire damage; A < 2 the target is burning (save ends)

Effect: A burning creature takes 1d6 fire damage at the start of each of their turns. A burning object takes 1d6 fire damage at the end of each round.

🏹 Convocation of Flames

Magic, Ranged Maneuver
📏 Ranged 5 🎯 Self or one elemental

Effect: Until the start of the crux's next turn, the target has fire immunity 5.

3 Malice: Until the end of the encounter, the ground within 3 squares of the target is wreathed in fire. Any enemy who enters that area for the first time in a round or starts their turn there takes 3 fire damage.

❗️ Flame Jet (1 Malice)

Magic Triggered action
📏 Self 🎯 Self

Trigger: The crux takes damage.

Effect: The crux ignores any effects associated with the damage and can fly up to their speed. If the crux doesn't end this movement on solid ground, they fall.

⭐️ Fickle and Free

The crux can't be restrained, slowed, or knocked prone, and they ignore difficult terrain.