Essence of Tides¶
Elemental | - | Level 3 | Elite Controller | EV 20 |
---|---|---|---|---|
1M Size |
7 Speed |
80 Stamina |
1 Stability |
5 Free Strike |
Cold 5 Immunity |
Swim Movement |
- | - With Captain |
- Weaknesses |
+2 Might |
+0 Agility |
+1 Reason |
-1 Intuition |
+2 Presence |
🗡 Water Wing (Signature Ability)
Magic, Melee, Strike Main action 📏 Melee 1 🎯 Two creatures or objects Power Roll + 2:
- ≤11: 7 damage; slide 1
- 12-16: 11 damage; slide 2
- 17+: 14 damage; slide 3
Effect: If a target has P < 2, their stability is reduced to 0 and they move 2 additional squares whenever they are force moved (save ends).
🏹 Convocation of Waves
Magic, Ranged Maneuver 📏 Ranged 5 🎯 Self or one elemental Effect: Until the start of the essence's next turn, the target has cold immunity 5.
3 Malice: Until the end of the encounter, the ground within 1 square of the target is a pool of water that is difficult terrain. This water extends out behind the target as they move, creating a stream that lasts until the end of the encounter. Any enemy who ends their turn in the stream and has M < 2 is slowed (save ends).
❗️ Sea-Salted Wounds (1 Malice)
Melee Triggered action 📏 Melee 1 🎯 One enemy Trigger: An ally deals rolled damage to the target.
Effect: The essence makes a free strike against the target.
⭐️ Fickle and Free
The essence can't be restrained, slowed, or knocked prone, and they ignore difficult terrain.
⭐️ Water Glide
Whenever the essence starts their turn in a space containing water, they can fly until the end of their turn. While flying, the essence doesn't provoke opportunity attacks.