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Essence of Tides
Elemental - Level 3 Elite Controller EV 20
1M
Size
7
Speed
80
Stamina
1
Stability
5
Free Strike
Cold 5
Immunity
Swim
Movement
- -
With Captain
-
Weaknesses
+2
Might
+0
Agility
+1
Reason
-1
Intuition
+2
Presence

🗡 Water Wing (Signature Ability)

Magic, Melee, Strike Main action
📏 Melee 1 🎯 Two creatures or objects

Power Roll + 2:

  • ≤11: 7 damage; slide 1
  • 12-16: 11 damage; slide 2
  • 17+: 14 damage; slide 3

Effect: If a target has P < 2, their stability is reduced to 0 and they move 2 additional squares whenever they are force moved (save ends).

🏹 Convocation of Waves

Magic, Ranged Maneuver
📏 Ranged 5 🎯 Self or one elemental

Effect: Until the start of the essence's next turn, the target has cold immunity 5.

3 Malice: Until the end of the encounter, the ground within 1 square of the target is a pool of water that is difficult terrain. This water extends out behind the target as they move, creating a stream that lasts until the end of the encounter. Any enemy who ends their turn in the stream and has M < 2 is slowed (save ends).

❗️ Sea-Salted Wounds (1 Malice)

Melee Triggered action
📏 Melee 1 🎯 One enemy

Trigger: An ally deals rolled damage to the target.

Effect: The essence makes a free strike against the target.

⭐️ Fickle and Free

The essence can't be restrained, slowed, or knocked prone, and they ignore difficult terrain.

⭐️ Water Glide

Whenever the essence starts their turn in a space containing water, they can fly until the end of their turn. While flying, the essence doesn't provoke opportunity attacks.