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Field of Growth
Elemental - Level 3 Elite Controller EV 28
3
Size
8
Speed
120
Stamina
2
Stability
6
Free Strike
Poison 5
Immunity
Climb
Movement
- -
With Captain
-
Weaknesses
+2
Might
+0
Agility
+0
Reason
+2
Intuition
+2
Presence

🏹 Hampering Roots (Signature Ability)

Magic, Ranged, Strike Main action
📏 Ranged 8 🎯 Two creatures or objects

Power Roll + 2:

  • ≤11: 8 damage
  • 12-16: 13 damage; R < 1 prone and can't stand (save ends)
  • 17+: 16 damage; R < 2 prone and can't stand (save ends)

Effect: If a target made prone this way is already prone, they are instead restrained (save ends). If the target was also unable to stand, that effect ends when they are no longer restrained this way.

🏹 Convocation of Verdure

Magic, Ranged Maneuver
📏 Ranged 5 🎯 Self or one elemental

Effect: The target gains 15 temporary Stamina that lasts until the start of the field's next turn.

3 Malice: Until the end of the encounter, the ground within 1 square of the target is overgrown with underbrush and vines. Whenever any enemy makes a strike against the target while within line of effect of that area, the enemy is pulled 5 squares toward the area after the strike is resolved. Any enemy who enters the area for the first time in a round or starts their turn there is knocked prone.

❗️ Rose Thorn Lash (1 Malice)

Magic, Melee Triggered action
📏 Melee 3 🎯 The triggering creature or object

Trigger: A creature or object within distance deals damage to the field.

Effect: The target takes 6 damage, and if they have A < 2, they are bleeding (save ends).

⭐️ Fickle and Free

The field can't be restrained, slowed, or knocked prone, and they ignore difficult terrain.

⭐️ Roots Run Deep

The field can target any creature touching the ground with their abilities, even if they don't have line of effect to that creature.