Ceramic Horse¶
Elemental, High Elf | - | Level 1 | Platoon Mount | EV 6 |
---|---|---|---|---|
2 Size |
10 Speed |
30 Stamina |
2 Stability |
3 Free Strike |
- Immunity |
- Movement |
- | - With Captain |
- Weaknesses |
+2 Might |
+2 Agility |
0 Reason |
0 Intuition |
+1 Presence |
🗡 Elemental Charge (Signature Ability)
Charge, Melee, Strike, Weapon Main action 📏 Melee 1 🎯 One creature or object Power Roll + 2:
- ≤11: 5 damage
- 12-16: 7 fire damage
- 17+: 9 lightning damage; M < 2 prone
❇️ Stomp
Area, Weapon Main action 📏 1 burst 🎯 Each enemy in the area Power Roll + 2:
- ≤11: 3 damage
- 12-16: 5 damage
- 17+: 7 damage
Effect: Any target who is prone takes an extra 2 damage.
👤 Buck (2 Malice)
- Maneuver 📏 Self 🎯 The horse's rider Effect: The horse vertical slides the target up to 3 squares, ignoring stability. The target can use a ranged ability at any point during this forced movement, and takes no damage if they then fall.
⭐️ Shared Otherworldly Grace
If the ceramic horse's rider has the Otherworldly Grace trait, the ceramic horse also has that trait.