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High Elf Dawn Mage
Fey, High Elf, Humanoid - Level 1 Minion Controller EV 3 for four minions
1M
Size
5
Speed
3
Stamina
0
Stability
1
Free Strike
-
Immunity
-
Movement
- +5 bonus to ranged distance
With Captain
-
Weaknesses
0
Might
0
Agility
+2
Reason
-1
Intuition
+1
Presence

🏹 Bright Bolt (Signature Ability)

Magic, Ranged, Strike Main action
📏 Ranged 5 🎯 One creature or object per minion

Power Roll + 2:

  • ≤11: 1 holy damage
  • 12-16: 2 holy damage
  • 17+: 3 holy damage

Effect: Until the start of the dawn mage's next turn, the target can't hide.

⭐️ Otherworldly Grace

At the start of each of their turns, the dawn mage can choose one effect on them that can be ended by a saving throw. That effect instead ends at the end of their turn.