High Elf Dawn Mage¶
Fey, High Elf, Humanoid | - | Level 1 | Minion Controller | EV 3 for four minions |
---|---|---|---|---|
1M Size |
5 Speed |
3 Stamina |
0 Stability |
1 Free Strike |
- Immunity |
- Movement |
- | +5 bonus to ranged distance With Captain |
- Weaknesses |
0 Might |
0 Agility |
+2 Reason |
-1 Intuition |
+1 Presence |
🏹 Bright Bolt (Signature Ability)
Magic, Ranged, Strike Main action 📏 Ranged 5 🎯 One creature or object per minion Power Roll + 2:
- ≤11: 1 holy damage
- 12-16: 2 holy damage
- 17+: 3 holy damage
Effect: Until the start of the dawn mage's next turn, the target can't hide.
⭐️ Otherworldly Grace
At the start of each of their turns, the dawn mage can choose one effect on them that can be ended by a saving throw. That effect instead ends at the end of their turn.