High Elf Ordinator¶
Fey, High Elf, Humanoid | - | Level 3 | Leader | EV 20 |
---|---|---|---|---|
1M Size |
5 Speed |
120 Stamina |
0 Stability |
5 Free Strike |
- Immunity |
Fly Movement |
- | - With Captain |
- Weaknesses |
0 Might |
+2 Agility |
+3 Reason |
+2 Intuition |
+3 Presence |
🏹 Lightning Rod (Signature Ability)
Magic, Ranged, Strike Main action 📏 Ranged 10 🎯 One creature or object Power Roll + 3:
- ≤11: 9 lightning damage; R < 1 dazed (save ends)
- 12-16: 14 lightning damage; R < 2 dazed (save ends)
- 17+: 17 lightning damage; R < 3 dazed (save ends)
Effect: Until the start of the ordinator's next turn, each ally high elf in the encounter gains an edge on ability rolls against the target.
❇️ Elemental Uproar
Area, Magic Maneuver 📏 10 burst 🎯 Each elemental ally in the area Effect: Each target can move up to their speed or make a free strike. Elemental mote targets can, instead, use their Spark of Life trait.
🏹 Summon Elemental (2 Malice)
Ranged Maneuver 📏 Ranged 10 🎯 Special Effect: The ordinator summons four elemental motes or four soot crows into unoccupied space within distance.
3 Malice: The ordinator instead summons one ceramic horse or one winded brambleguard into an unoccupied space within distance.
❗️ Enough!
Ranged Triggered action 📏 Ranged 10 🎯 The triggering enemy Trigger: An enemy within distance uses an ability against the ordinator or any ally within distance.
Effect: The ordinator uses Lightning Rod against the target after the ability is resolved.
⭐️ Otherworldly Blessing
At the start of each of their turns, the ordinator can choose one or more effects on them that can be ended by a saving throw. The effects instead end at the end of the ordinator's turn
☠️ Fountains Roar, Now Free From the Earth (Villain Action 1)
Area, Magic - 📏 10 burst 🎯 Each ally in the area Effect: Each target glows briefly, and can end one effect on themself then move up to their speed.
☠️ And the Sun Forsook Her Children (Villain Action 2)
Area, Magic, Ranged - 📏 5 cube within 10 🎯 Each enemy in the area Effect: Each target makes a Presence test.
- ≤11: 12 corruption damage; pull 5 toward the center of the cube
- 12-16: 9 corruption damage; pull 3 toward the center of the cube
- 17+: Pull 1 toward the center of the cube
Effect: The area turns dark and distorted, and is difficult terrain for enemies.
☠️ But We Will Change Her Mind (Villain Action 3)
Area, Magic - 📏 10 burst 🎯 Self and each ally in the area Effect: Each target's free strike now has the Magic keyword and can target two creatures or objects. Additionally, each target glows with magic.