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High Elf Ordinator
Fey, High Elf, Humanoid - Level 3 Leader EV 20
1M
Size
5
Speed
120
Stamina
0
Stability
5
Free Strike
-
Immunity
Fly
Movement
- -
With Captain
-
Weaknesses
0
Might
+2
Agility
+3
Reason
+2
Intuition
+3
Presence

🏹 Lightning Rod (Signature Ability)

Magic, Ranged, Strike Main action
📏 Ranged 10 🎯 One creature or object

Power Roll + 3:

  • ≤11: 9 lightning damage; R < 1 dazed (save ends)
  • 12-16: 14 lightning damage; R < 2 dazed (save ends)
  • 17+: 17 lightning damage; R < 3 dazed (save ends)

Effect: Until the start of the ordinator's next turn, each ally high elf in the encounter gains an edge on ability rolls against the target.

❇️ Elemental Uproar

Area, Magic Maneuver
📏 10 burst 🎯 Each elemental ally in the area

Effect: Each target can move up to their speed or make a free strike. Elemental mote targets can, instead, use their Spark of Life trait.

🏹 Summon Elemental (2 Malice)

Ranged Maneuver
📏 Ranged 10 🎯 Special

Effect: The ordinator summons four elemental motes or four soot crows into unoccupied space within distance.

3 Malice: The ordinator instead summons one ceramic horse or one winded brambleguard into an unoccupied space within distance.

❗️ Enough!

Ranged Triggered action
📏 Ranged 10 🎯 The triggering enemy

Trigger: An enemy within distance uses an ability against the ordinator or any ally within distance.

Effect: The ordinator uses Lightning Rod against the target after the ability is resolved.

⭐️ Otherworldly Blessing

At the start of each of their turns, the ordinator can choose one or more effects on them that can be ended by a saving throw. The effects instead end at the end of the ordinator's turn

☠️ Fountains Roar, Now Free From the Earth (Villain Action 1)

Area, Magic -
📏 10 burst 🎯 Each ally in the area

Effect: Each target glows briefly, and can end one effect on themself then move up to their speed.

☠️ And the Sun Forsook Her Children (Villain Action 2)

Area, Magic, Ranged -
📏 5 cube within 10 🎯 Each enemy in the area

Effect: Each target makes a Presence test.

  • ≤11: 12 corruption damage; pull 5 toward the center of the cube
  • 12-16: 9 corruption damage; pull 3 toward the center of the cube
  • 17+: Pull 1 toward the center of the cube

Effect: The area turns dark and distorted, and is difficult terrain for enemies.

☠️ But We Will Change Her Mind (Villain Action 3)

Area, Magic -
📏 10 burst 🎯 Self and each ally in the area

Effect: Each target's free strike now has the Magic keyword and can target two creatures or objects. Additionally, each target glows with magic.