High Elf Wyrd¶
Fey, High Elf, Humanoid | - | Level 3 | Platoon Controller | EV 10 |
---|---|---|---|---|
1M Size |
5 Speed |
40 Stamina |
0 Stability |
5 Free Strike |
Psychic 5 Immunity |
- Movement |
- | - With Captain |
- Weaknesses |
0 Might |
+1 Agility |
+2 Reason |
-1 Intuition |
+2 Presence |
🔳 Twystrd (Signature Ability)
Area, Magic Main action 📏 1 cube within 5 🎯 Each enemy in the area Power Roll + 2:
- ≤11: Vertical push 3
- 12-16: Vertical push 5
- 17+: Vertical push 6
Effect: For each elemental mote adjacent to the wyrd, the size of the cube increases by 1.
🏹 Summon Elemental (2 Malice)
Ranged Maneuver 📏 Ranged 5 🎯 Special Effect: The wyrd summons two elemental motes or two soot crows into unoccupied spaces within distance.
🔳 Wyrd Warp (2 Malice)
Area, Magic Maneuver 📏 8 wall within 8 🎯 Special Effect: The wyrd shapes the land in the area as if it were loose clay, either raising the ground or pushing it down to create a trench. Any creature in the area moves with the terrain to its new higher elevation, or falls if the ground is lowered beneath them.
⭐️ Otherworldly Grace
At the start of each of their turns, the wyrd can choose one effect on them that can be ended by a saving throw. That effect instead ends at the end of their turn.