Skip to content
High Elf Wyrd
Fey, High Elf, Humanoid - Level 3 Platoon Controller EV 10
1M
Size
5
Speed
40
Stamina
0
Stability
5
Free Strike
Psychic 5
Immunity
-
Movement
- -
With Captain
-
Weaknesses
0
Might
+1
Agility
+2
Reason
-1
Intuition
+2
Presence

🔳 Twystrd (Signature Ability)

Area, Magic Main action
📏 1 cube within 5 🎯 Each enemy in the area

Power Roll + 2:

  • ≤11: Vertical push 3
  • 12-16: Vertical push 5
  • 17+: Vertical push 6

Effect: For each elemental mote adjacent to the wyrd, the size of the cube increases by 1.

🏹 Summon Elemental (2 Malice)

Ranged Maneuver
📏 Ranged 5 🎯 Special

Effect: The wyrd summons two elemental motes or two soot crows into unoccupied spaces within distance.

🔳 Wyrd Warp (2 Malice)

Area, Magic Maneuver
📏 8 wall within 8 🎯 Special

Effect: The wyrd shapes the land in the area as if it were loose clay, either raising the ground or pushing it down to create a trench. Any creature in the area moves with the terrain to its new higher elevation, or falls if the ground is lowered beneath them.

⭐️ Otherworldly Grace

At the start of each of their turns, the wyrd can choose one effect on them that can be ended by a saving throw. That effect instead ends at the end of their turn.