High Elf Zephyr¶
Fey, High Elf, Humanoid | - | Level 1 | Platoon Harrier | EV 6 |
---|---|---|---|---|
1M Size |
7 Speed |
30 Stamina |
0 Stability |
3 Free Strike |
- Immunity |
- Movement |
- | - With Captain |
- Weaknesses |
0 Might |
+2 Agility |
0 Reason |
0 Intuition |
+1 Presence |
🗡 Sweeping Blade (Signature Ability)
Melee, Strike, Weapon Main action 📏 Melee 2 🎯 One creature or object Power Roll + 2:
- ≤11: 5 damage
- 12-16: 7 damage
- 17+: 9 damage
Effect: On a tier 3 outcome, the zephyr can make a free strike against a creature adjacent to the target. If they do so and that creature and the target both have A < 2, the creature and the target are both prone. On any tier outcome, the zephyr can then shift up to 2 squares
👤 Windwalk
- Maneuver 📏 Self 🎯 Self Effect: The zephyr flies up to their speed. If they don't end this movment on solid ground, they are prone.
⭐️ Like the Wind
The zephyr doesn't provoke opportunity attacks by moving.
⭐️ Otherworldly Grace
At the start of each of their turns, the zephyr can choose one effect on them that can be ended by a saving throw. That effect instead ends at the end of their turn.