Skip to content
Shadow Elf Eclipse
Fey, Humanoid, Shadow Elf - Level 6 Leader EV 32
1M
Size
6
Speed
180
Stamina
1
Stability
7
Free Strike
-
Immunity
Climb
Movement
- -
With Captain
-
Weaknesses
+4
Might
+3
Agility
+2
Reason
+1
Intuition
+2
Presence

🗡 Manifold Blade (Signature Ability)

Melee, Strike, Weapon Main action
📏 Melee 1 🎯 Two creatures or objects

Power Roll + 4:

  • ≤11: 11 damage; I < 2 bleeding (save ends)
  • 12-16: 16 damage; I < 3 bleeding (save ends)
  • 17+: 19 damage; I < 4 bleeding (save ends)

2 Malice: The potency increases by 1.

🏹 Grasping Shadow

Magic, Ranged Maneuver
📏 Ranged 5 🎯 Three creatures or objects casting a shadow

Power Roll + 4:

  • ≤11: Pull 5; I < 2 slowed (save ends)
  • 12-16: Pull 7; I < 3 slowed (save ends)
  • 17+: Pull 10; I < 4 slowed (save ends)

❗️ Put It Out!

Ranged Triggered action
📏 Ranged 10 🎯 The triggering enemy

Trigger: An enemy within distance uses an ability that emits light, including abilities that deal fire or lightning damage .

Effect: The target has a double bane on the ability.

⭐️ End Effec

At the end of each of their turns, the eclipse can take 10 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.

⭐️ Of the Umbra

The eclipse ignores concealment created by darkness. While the eclipse is in direct sunlight, they have damage weakness 3. While the eclipse has concealment, they have damage immunity 3.

☠️ From the Shadows (Villain Action 1)

Ranged -
📏 Ranged 5 🎯 Special

Effect: The eclipse calls forth one brush stalker into an unoccupied space within distance. Each ally within distance can then shift up to their speed and make a free strike.

☠️ Cast Away All Hope (Villain Action 2)

Area, Magic -
📏 3 burst 🎯 Each enemy in the area

Effect: Each target loses all their surges. Additionally, until the end of the round, allies ignore edges and double edges on any targets' abilities, and ignore any nondamaging effects of any target's damage-dealing abilities.

☠️ Umbral Hunger (Villain Action 3)

Area, Magic -
📏 3 cube within 5 🎯 Each enemy in the area

Power Roll + 4:

  • ≤11: 7 corruption damage; R < 2 the target has speed 0 (save ends)
  • 12-16: 12 corruption damage; R < 3 the target has speed 0 (save ends)
  • 17+: 15 corruption damage; R < 4 the target has speed 0 (save ends)

Effect: The area is shrouded in darkness that creates concealment until the end of the encounter. Any enemy who starts their turn in the area takes 5 corruption damage.