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Wode Elf Guerrilla
Fey, Humanoid, Wode Elf - Level 3 Platoon Ambusher EV 10
1M
Size
7
Speed
50
Stamina
0
Stability
5
Free Strike
-
Immunity
Teleport
Movement
- -
With Captain
-
Weaknesses
0
Might
+2
Agility
0
Reason
0
Intuition
+1
Presence

⚔️ Splinter Dagger (Signature Ability)

Magic, Melee, Ranged, Strike, Weapon Main action
📏 Melee 1 or ranged 5 🎯 One creature or object

Power Roll + 2:

  • ≤11: 7 damage
  • 12-16: 11 damage
  • 17+: 14 damage; M < 2 bleeding (save ends)

Effect: The guerrilla can teleport up to 3 squares.

3 Malice: This ability targets one additional target, and deals an additional 3 damage if both targets are adjacent to each other.

❗️ Do Not Hesitate in the Wode (3 Malice)

Ranged Free triggered action
📏 Ranged 20 🎯 Self and each ally

Special: The guerrilla must be acting as a captain.

Trigger: An ally ends their turn while the guerrilla hasn't acted this round.

Effect: The targets take their turn immediately. Each target gains an edge on abilities until the end of their turn.

⭐️ Into the Green

The guerrilla can attempt to hide at the end of each of their turns.

⭐️ Masking Glamor

Abilities targeting the guerrilla that would take a bane from cover or concealment have a double bane instead.