Wode Elf Guerrilla¶
Fey, Humanoid, Wode Elf | - | Level 3 | Platoon Ambusher | EV 10 |
---|---|---|---|---|
1M Size |
7 Speed |
50 Stamina |
0 Stability |
5 Free Strike |
- Immunity |
Teleport Movement |
- | - With Captain |
- Weaknesses |
0 Might |
+2 Agility |
0 Reason |
0 Intuition |
+1 Presence |
⚔️ Splinter Dagger (Signature Ability)
Magic, Melee, Ranged, Strike, Weapon Main action 📏 Melee 1 or ranged 5 🎯 One creature or object Power Roll + 2:
- ≤11: 7 damage
- 12-16: 11 damage
- 17+: 14 damage; M < 2 bleeding (save ends)
Effect: The guerrilla can teleport up to 3 squares.
3 Malice: This ability targets one additional target, and deals an additional 3 damage if both targets are adjacent to each other.
❗️ Do Not Hesitate in the Wode (3 Malice)
Ranged Free triggered action 📏 Ranged 20 🎯 Self and each ally Special: The guerrilla must be acting as a captain.
Trigger: An ally ends their turn while the guerrilla hasn't acted this round.
Effect: The targets take their turn immediately. Each target gains an edge on abilities until the end of their turn.
⭐️ Into the Green
The guerrilla can attempt to hide at the end of each of their turns.
⭐️ Masking Glamor
Abilities targeting the guerrilla that would take a bane from cover or concealment have a double bane instead.