Giant Malice¶
At the start of any giant's turn, you can spend Malice to activate one of the following features.
🔳 Hurl Landscape (3 Malice)
Area, Ranged, Weapon Main action 📏 4 cube within 10 🎯 Each enemy in the area Effect: A giant unearths a structure, hazard, or chunk of the encounter map and launches it to fill the area. Each target makes an Agility test.
- ≤11: 18 damage; prone and can't stand (save ends)
- 12-16: 14 damage; prone
- 17+: 9 damage
❇️ Bellow (5 Malice)
Each giant in the encounter takes a deep breath and yells, pushing each creature within 3 squares of them up to 10 squares. A creature who can be pushed by more than one giant is pushed by one giant of your choice.
🔳 Titanic Tear (7 Malice)
A giant creates a fissure along the ground, either in a 15 x 2 line within 1 or a 10 x 3 line within 2, and that opens up to a depth of 6 squares. Each giant in the area can shift into the nearest unoccupied space outside the fissure. Each non-giant in the area makes an Agility test.
- ≤11: 10 damage; the target falls into the fissure, and is prone and can't stand (EoT)
- 12-16: 10 damage; the target is prone and hanging onto the edge of the fissure
- 17+: The target can shift into the nearest unoccupied space outside the fissure.