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Fire Giant Chief
Fire Giant, Giant - Level 9 Leader EV 44
5
Size
10
Speed
240
Stamina
10
Stability
9
Free Strike
Fire 10
Immunity
-
Movement
- -
With Captain
-
Weaknesses
+5
Might
+3
Agility
0
Reason
+2
Intuition
+3
Presence

🔳 Roiling Fist (Signature Ability)

Area, Ranged, Weapon Main action
📏 3 cube within 4 🎯 Each enemy and object in the area

Effect: Each target makes either an Agility test or an Intuition test.

  • ≤11: 18 fire damage; prone; weakened (save ends)
  • 12-16: 14 fire damage; prone
  • 17+: 9 fire damage

🗡 Burning Kick

Charge, Melee, Strike, Weapon Main action
📏 Melee 4 🎯 Two creatures or objects

Power Roll + 5:

  • ≤11: 14 damage; push 5; A < 3, 9 fire damage
  • 12-16: 19 damage; push 10; A < 4, 9 fire damage
  • 17+: 23 damage; push 15; A < 5, 9 fire damage

🔳 Lava Pillar (3 Malice)

Area, Ranged Maneuver
📏 3 cube within 10 🎯 Each enemy and object in the area

Power Roll + 5:

  • ≤11: 5 fire damage; M < 3, vertical push 3
  • 12-16: 7 fire damage; M < 4, vertical push 4
  • 17+: 9 fire damage; M < 5, vertical push 5

❗️ Fuel the Fire (1 Malice)

Ranged Triggered action
📏 Ranged 12 🎯 The triggering ally

Trigger: A fire giant ally within distance makes a strike.

Effect: The strike has a double edge and deals an extra 10 fire damage.

☠️ Forward! (Villain Action 1)

Area -
📏 10 burst 🎯 Self and each ally in the area

Effect: Each target shifts up to their speed and can make a free strike. Any enemy who takes damage from a free strike this way and who has A < 4 is burning (save ends). A burning enemy takes 1d6 fire damage at the start of each of their turns.

☠️ Burning Legion (Villain Action 2)

Ranged -
📏 Ranged 15 🎯 Special

Effect: The chief shifts up to 10 squares. Five fire giant fireballer then arrive in unoccupied spaces within distance.

☠️ All to Cinders (Villain Action 3)

Area -
📏 10 burst 🎯 Self and each fire giant ally in the are

Effect: Each target unleashes a wave of fire, and each enemy within 2 squares of any target makes an Agility test. An enemy affected by two targets takes a bane on the test, while an enemy affected by three or more targets has a double bane.

  • ≤11: 18 fire damage
  • 12-16: 14 fire damage
  • 17+: 9 fire damage

⭐️ Scorching Skin

Whenever an adjacent enemy grabs the chief or uses a melee ability against them, that enemy takes 9 fire damage, and if they have M < 4 they are weakened (save ends)