Fire Giant Chief¶
Fire Giant, Giant | - | Level 9 | Leader | EV 44 |
---|---|---|---|---|
5 Size |
10 Speed |
240 Stamina |
10 Stability |
9 Free Strike |
Fire 10 Immunity |
- Movement |
- | - With Captain |
- Weaknesses |
+5 Might |
+3 Agility |
0 Reason |
+2 Intuition |
+3 Presence |
🔳 Roiling Fist (Signature Ability)
Area, Ranged, Weapon Main action 📏 3 cube within 4 🎯 Each enemy and object in the area Effect: Each target makes either an Agility test or an Intuition test.
- ≤11: 18 fire damage; prone; weakened (save ends)
- 12-16: 14 fire damage; prone
- 17+: 9 fire damage
🗡 Burning Kick
Charge, Melee, Strike, Weapon Main action 📏 Melee 4 🎯 Two creatures or objects Power Roll + 5:
- ≤11: 14 damage; push 5; A < 3, 9 fire damage
- 12-16: 19 damage; push 10; A < 4, 9 fire damage
- 17+: 23 damage; push 15; A < 5, 9 fire damage
🔳 Lava Pillar (3 Malice)
Area, Ranged Maneuver 📏 3 cube within 10 🎯 Each enemy and object in the area Power Roll + 5:
- ≤11: 5 fire damage; M < 3, vertical push 3
- 12-16: 7 fire damage; M < 4, vertical push 4
- 17+: 9 fire damage; M < 5, vertical push 5
❗️ Fuel the Fire (1 Malice)
Ranged Triggered action 📏 Ranged 12 🎯 The triggering ally Trigger: A fire giant ally within distance makes a strike.
Effect: The strike has a double edge and deals an extra 10 fire damage.
☠️ Forward! (Villain Action 1)
Area - 📏 10 burst 🎯 Self and each ally in the area Effect: Each target shifts up to their speed and can make a free strike. Any enemy who takes damage from a free strike this way and who has A < 4 is burning (save ends). A burning enemy takes 1d6 fire damage at the start of each of their turns.
☠️ Burning Legion (Villain Action 2)
Ranged - 📏 Ranged 15 🎯 Special Effect: The chief shifts up to 10 squares. Five fire giant fireballer then arrive in unoccupied spaces within distance.
☠️ All to Cinders (Villain Action 3)
Area - 📏 10 burst 🎯 Self and each fire giant ally in the are Effect: Each target unleashes a wave of fire, and each enemy within 2 squares of any target makes an Agility test. An enemy affected by two targets takes a bane on the test, while an enemy affected by three or more targets has a double bane.
- ≤11: 18 fire damage
- 12-16: 14 fire damage
- 17+: 9 fire damage
⭐️ Scorching Skin
Whenever an adjacent enemy grabs the chief or uses a melee ability against them, that enemy takes 9 fire damage, and if they have M < 4 they are weakened (save ends)