Fire Giant Lightbearer¶
Fire Giant, Giant | - | Level 9 | Elite Support | EV 44 |
---|---|---|---|---|
4 Size |
*8** Speed |
200 Stamina |
5 Stability |
9 Free Strike |
Fire 9 Immunity |
- Movement |
- | - With Captain |
- Weaknesses |
+4 Might |
+2 Agility |
0 Reason |
+4 Intuition |
+1 Presence |
🗡 Flamelash (Signature Ability)
Magic, Melee, Strike Main action 📏 Melee 6 🎯 Two creatures or objects Power Roll + 4:
- ≤11: 13 fire damage; slide 2
- 12-16: 17 fire damage; slide 4
- 17+: 22 fire damage; slide 6
🏹 Living Blaze (3 Malice)
Magic, Ranged, Strike Main action 📏 Ranged 6 🎯 Two creatures or objects Power Roll + 4:
- ≤11: 15 fire damage
- 12-16: 21 fire damage
- 17+: 26 fire damage
Effect: The blaze ricochets, targeting one additional target within 4 squares of an original target and taking a bane against that target, or targeting two additional targets within 2 squares of an original target and having a double bane against those targets. The lightbearer makes one power roll against all targets.
🏹 Travel By Fire
Magic, Ranged Maneuver 📏 Ranged 5 🎯 Two creatures or objects Effect: The lightbearer can target themself with this ability. Each target takes 1d6 fire damage and teleports in a plume of smoke to swap places with the other target.
❗️ Emergency Beacon
- Triggered action 📏 Self 🎯 Self Trigger: The lightbearer takes damage.
Effect: The lightbearer emits a beacon of light until the start of their next turn. Each fire giant who has line of effect to the lightbearer has a double edge on abilities.
⭐️ Healing Heat
Any fire giant targeted by the lightbearer's damage-dealing abilities ignores the damage and instead regains Stamina equal to the damage that would have been dealt. If the lightbearer moves a fire giant using an ability, they can choose to ignore stability.
⭐️ Searing Skin
Whenever an adjacent enemy grabs the lightbearer or uses a melee ability against them, that enemy takes 5 fire damage.