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Fire Giant Lightbearer
Fire Giant, Giant - Level 9 Elite Support EV 44
4
Size
*8**
Speed
200
Stamina
5
Stability
9
Free Strike
Fire 9
Immunity
-
Movement
- -
With Captain
-
Weaknesses
+4
Might
+2
Agility
0
Reason
+4
Intuition
+1
Presence

🗡 Flamelash (Signature Ability)

Magic, Melee, Strike Main action
📏 Melee 6 🎯 Two creatures or objects

Power Roll + 4:

  • ≤11: 13 fire damage; slide 2
  • 12-16: 17 fire damage; slide 4
  • 17+: 22 fire damage; slide 6

🏹 Living Blaze (3 Malice)

Magic, Ranged, Strike Main action
📏 Ranged 6 🎯 Two creatures or objects

Power Roll + 4:

  • ≤11: 15 fire damage
  • 12-16: 21 fire damage
  • 17+: 26 fire damage

Effect: The blaze ricochets, targeting one additional target within 4 squares of an original target and taking a bane against that target, or targeting two additional targets within 2 squares of an original target and having a double bane against those targets. The lightbearer makes one power roll against all targets.

🏹 Travel By Fire

Magic, Ranged Maneuver
📏 Ranged 5 🎯 Two creatures or objects

Effect: The lightbearer can target themself with this ability. Each target takes 1d6 fire damage and teleports in a plume of smoke to swap places with the other target.

❗️ Emergency Beacon

- Triggered action
📏 Self 🎯 Self

Trigger: The lightbearer takes damage.

Effect: The lightbearer emits a beacon of light until the start of their next turn. Each fire giant who has line of effect to the lightbearer has a double edge on abilities.

⭐️ Healing Heat

Any fire giant targeted by the lightbearer's damage-dealing abilities ignores the damage and instead regains Stamina equal to the damage that would have been dealt. If the lightbearer moves a fire giant using an ability, they can choose to ignore stability.

⭐️ Searing Skin

Whenever an adjacent enemy grabs the lightbearer or uses a melee ability against them, that enemy takes 5 fire damage.