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Frost Giant Wind Sprinter
Frost Giant, Giant - Level 8 Elite Harrier EV 40
4
Size
10
Speed
200
Stamina
5
Stability
8
Free Strike
Cold 8
Immunity
-
Movement
- -
With Captain
-
Weaknesses
+4
Might
+4
Agility
-1
Reason
0
Intuition
0
Presence

🗡 Cold Axe (Signature Ability)

Charge, Melee, Strike, Weapon Main action
📏 Melee 3 🎯 Two creatures or objects

Power Roll + 4:

  • ≤11: 12 damage
  • 12-16: 17 damage; A < 3 bleeding (save ends)
  • 17+: 21 damage; A < 4 bleeding (save ends)

Effect: A target who is already bleeding takes an extra 1d6 cold damage.

👤 Blizzard Surge (5 Malice)

- Main action
📏 Self 🎯 Self

Effect: The wind sprinter shifts up to their speed and uses Cold Axe against each enemy who comes within 2 squares of them during the move. The wind sprinter makes one power roll against all targets.

🗡 Ice Dance

Melee Maneuver
📏 Melee 1 🎯 One giant ally

Effect: The wind sprinter and the target each shift up to 6 squares while staying adjacent to each other. The target can then jump up to 5 squares and make a free strike.

❗️ Begone, Smallfolk!

- Triggered action
📏 Self 🎯 Self

Trigger: The wind sprinter takes damage.

Effect: The wind sprinter moves up to their speed and uses Cold Axe against one target.

⭐️ Crush Underfoot

The wind sprinter can move through enemies' spaces at their usual speed. The first time on a turn that a wind sprinter enters a creature's space, that creature can choose to fall prone or to take 8 damage.

⭐️ Kingdom of Isolation

The wind sprinter is surrounded by a snowstorm. Any enemy who starts their turn within 2 squares of the wind sprinter can't shift.