Frost Giant Wind Sprinter¶
Frost Giant, Giant | - | Level 8 | Elite Harrier | EV 40 |
---|---|---|---|---|
4 Size |
10 Speed |
200 Stamina |
5 Stability |
8 Free Strike |
Cold 8 Immunity |
- Movement |
- | - With Captain |
- Weaknesses |
+4 Might |
+4 Agility |
-1 Reason |
0 Intuition |
0 Presence |
🗡 Cold Axe (Signature Ability)
Charge, Melee, Strike, Weapon Main action 📏 Melee 3 🎯 Two creatures or objects Power Roll + 4:
- ≤11: 12 damage
- 12-16: 17 damage; A < 3 bleeding (save ends)
- 17+: 21 damage; A < 4 bleeding (save ends)
Effect: A target who is already bleeding takes an extra 1d6 cold damage.
👤 Blizzard Surge (5 Malice)
- Main action 📏 Self 🎯 Self Effect: The wind sprinter shifts up to their speed and uses Cold Axe against each enemy who comes within 2 squares of them during the move. The wind sprinter makes one power roll against all targets.
🗡 Ice Dance
Melee Maneuver 📏 Melee 1 🎯 One giant ally Effect: The wind sprinter and the target each shift up to 6 squares while staying adjacent to each other. The target can then jump up to 5 squares and make a free strike.
❗️ Begone, Smallfolk!
- Triggered action 📏 Self 🎯 Self Trigger: The wind sprinter takes damage.
Effect: The wind sprinter moves up to their speed and uses Cold Axe against one target.
⭐️ Crush Underfoot
The wind sprinter can move through enemies' spaces at their usual speed. The first time on a turn that a wind sprinter enters a creature's space, that creature can choose to fall prone or to take 8 damage.
⭐️ Kingdom of Isolation
The wind sprinter is surrounded by a snowstorm. Any enemy who starts their turn within 2 squares of the wind sprinter can't shift.