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Hill Giant Clobberer
Giant, Hill Giant - Level 7 Elite Brute EV 36
4
Size
6
Speed
200
Stamina
5
Stability
8
Free Strike
Damage 3
Immunity
Climb
Movement
- -
With Captain
-
Weaknesses
+4
Might
-1
Agility
-1
Reason
-1
Intuition
-1
Presence

🗡 Clobberin' Club (Signature Ability)

Charge, Melee, Strike, Weapon Main action
📏 Melee 3 🎯 Two creatures or objects

Power Roll + 4:

  • ≤11: 12 damage
  • 12-16: 17 damage; prone
  • 17+: 21 damage; prone

Effect: A target who is already prone takes an extra 12 damage.

🗡 Stomp (3 Malice)

Melee, Strike, Weapon Main action
📏 Melee 1 🎯 One creature or object

Power Roll + 4:

  • ≤11: 14 damage; prone
  • 12-16: 20 damage; prone; M < 3 can't stand (save ends)
  • 17+: 25 damage; prone; M < 4 can't stand (save ends)

Effect: In suitably soft ground, the target is entrenched in a 2-square deep hole.

❇️ Hill Quake

Area Maneuver
📏 3 burst 🎯 Each enemy in the area

Effect: Each target must make either a Might test or an Agility test.

  • ≤11: 6 damage; vertical push 3
  • 12-16: 2 damage; vertical push 2
  • 17+: Push 2

Effect: The clobberer can choose to fall prone in order to double the forced movement distance.

❗️ You Ain't Getting Away

Melee Triggered action
📏 Melee 3 🎯 The triggering creature

Trigger: A creature within distance moves or shifts away from the clobberer.

Effect: The target makes an Agility test.

  • ≤11: Grabbed, and the target takes a bane on the Escape Grab maneuver
  • 12-16: Grabbed
  • 17+: No effect

2 Malice: A target who would be grabbed by this ability is instead either vertical pushed up to 5 squares; or they take 5 damage, are knocked prone, and can't stand until the end of their next turn.

⭐️ Destructive Path

The clobberer automatically destroys any mundane size 1 objects in their path when they move or are forced moved. They can break through any mundane wall made of wood, stone, or a similarly sturdy material this way as long as the wall is 2 squares thick or less.

⭐️ Distracted

Whenever the clobberer targets a creature or object with an ability, any enemy within distance of the ability can use a free triggered action to distract the clobberer. The clobberer targets that enemy instead