Hill Giant Clobberer¶
Giant, Hill Giant | - | Level 7 | Elite Brute | EV 36 |
---|---|---|---|---|
4 Size |
6 Speed |
200 Stamina |
5 Stability |
8 Free Strike |
Damage 3 Immunity |
Climb Movement |
- | - With Captain |
- Weaknesses |
+4 Might |
-1 Agility |
-1 Reason |
-1 Intuition |
-1 Presence |
🗡 Clobberin' Club (Signature Ability)
Charge, Melee, Strike, Weapon Main action 📏 Melee 3 🎯 Two creatures or objects Power Roll + 4:
- ≤11: 12 damage
- 12-16: 17 damage; prone
- 17+: 21 damage; prone
Effect: A target who is already prone takes an extra 12 damage.
🗡 Stomp (3 Malice)
Melee, Strike, Weapon Main action 📏 Melee 1 🎯 One creature or object Power Roll + 4:
- ≤11: 14 damage; prone
- 12-16: 20 damage; prone; M < 3 can't stand (save ends)
- 17+: 25 damage; prone; M < 4 can't stand (save ends)
Effect: In suitably soft ground, the target is entrenched in a 2-square deep hole.
❇️ Hill Quake
Area Maneuver 📏 3 burst 🎯 Each enemy in the area Effect: Each target must make either a Might test or an Agility test.
- ≤11: 6 damage; vertical push 3
- 12-16: 2 damage; vertical push 2
- 17+: Push 2
Effect: The clobberer can choose to fall prone in order to double the forced movement distance.
❗️ You Ain't Getting Away
Melee Triggered action 📏 Melee 3 🎯 The triggering creature Trigger: A creature within distance moves or shifts away from the clobberer.
Effect: The target makes an Agility test.
- ≤11: Grabbed, and the target takes a bane on the Escape Grab maneuver
- 12-16: Grabbed
- 17+: No effect
2 Malice: A target who would be grabbed by this ability is instead either vertical pushed up to 5 squares; or they take 5 damage, are knocked prone, and can't stand until the end of their next turn.
⭐️ Destructive Path
The clobberer automatically destroys any mundane size 1 objects in their path when they move or are forced moved. They can break through any mundane wall made of wood, stone, or a similarly sturdy material this way as long as the wall is 2 squares thick or less.
⭐️ Distracted
Whenever the clobberer targets a creature or object with an ability, any enemy within distance of the ability can use a free triggered action to distract the clobberer. The clobberer targets that enemy instead