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Gnoll Malice

At the start of any gnoll's turn, you can spend Malice to activate one of the following features.

🔳 Iron Jaws (3 Malice)

Area, Ranged, Weapon Maneuver
📏 1 cube within 3 🎯 Special

Effect: A gnoll acting this turn drops an iron-jawed snare into the area. The first time any enemy moves into the area, they make an Agility test. If they were unaware of the snare, the test takes a bane.

  • ≤11: 6 damage; bleeding (save ends)
  • 12-16: 4 damage; bleeding (EoT)
  • 17+: No effect.

Effect: While an enemy is bleeding this way, each gnoll in the encounter gains an edge on strikes made against them.

👤 Bloodpool (5 Malice)

One gnoll minion suddenly explodes into a pool of blood, splattering the area within 3 squares of them. Any gnoll who starts their turn in this area deals an extra 5 damage on their next strike before the end of their turn. Once per round, an abyssal hyena who starts their turn in the area turns into a gnoll marauder, keeping their current Stamina.

🌀 Echoes of Laughter (7 Malice)

Until the end of the encounter, the encounter map is encased in a soundscape of laughter and howling. Each enemy takes a bane on the first power roll they make each round. Whenever a gnoll is killed, this effect is suppressed until the start of the next round.